Bulbie
Codex No. 320

Bulbie

Trait
Convection

Energy Cost increases are converted into reductions, and reductions into increases.

What appears to be Light-class magic on its head is actually believed to originate from bioluminescent bacteria living symbiotically on its body. The bacteria's other characteristics have yet to be identified. Even in water, the Jini must keep the glowing organ above the surface.

Category
Fish Jini
Habitat
Highly elusive
Height
0.5–0.72 m
Weight
14.9–17.8 kg
Species AptitudeHP102P. ATK55M. ATK111P. DEF57M. DEF93SPD84
Total502#261 of 481

Species Aptitude

Species AptitudeRankvs. Water avg.vs. Electro avg.
HP102#175 of 481+5+21
P. ATK55#380 of 481-8-20
M. ATK111#64 of 481+20+29
P. DEF57#428 of 481-29-20
M. DEF93#165 of 481-5+4
SPD84#244 of 481-1-23
Total502#261 of 481-17-9

Class Matchups

When this Jini is attacked

Weak (both classes)
None
Weak
FloraEarth
Weak for one class, resisted by the other
Electro
Resists
FireWing
Resists (both classes)
Mech

Classes its attack skills hit with advantage10 of 18 classes

  • FireWater5 skills
  • WaterElectro4 skills
  • LightShadow1 skill
  • EarthWater5 skills
  • PoisonHavoc2 skills
  • WingElectro4 skills
  • CharmHavoc2 skills
  • ShadowHavoc2 skillsShadow1 skill
  • MechWater5 skills
  • StellarShadow1 skill
No advantage against
CommonFloraIceDragonElectroBugFightingHavoc

Evolution

Evolves into

Evolution line

Learnable Skills

  • Lv. 1

    Magic Attack +70%.

    Energy Cost
    0
    Power
    None
  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    0
    Power
    40
  • Lv. 2

    Deals Magic Damage. Speed +30.

    Energy Cost
    2
    Power
    70
  • Lv. 10

    Performs a Retreat. Restores 8 Energy to the Jini swapping in.

    Energy Cost
    4
    Power
    None
  • Lv. 13

    Deals Magic Damage in a 2-hit combo.

    Energy Cost
    3
    Power
    50
  • Lv. 20

    Magic Attack +190%.

    Energy Cost
    7
    Power
    None
  • Lv. 21

    Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.

    Energy Cost
    3
    Power
    70
  • Lv. 23

    Weather becomes Rainfall for 8 turns.

    Energy Cost
    5
    Power
    None
  • Lv. 24

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    4
    Power
    120
  • Lv. 32

    Deals Magic Damage. Surge: This skill's cast count +1.

    Energy Cost
    4
    Power
    50
  • Lv. 33

    Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40.

    Energy Cost
    3
    Power
    —
  • Lv. 40

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    5
    Power
    140
  • Lv. 49

    Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.

    Energy Cost
    3
    Power
    90
  • Lv. 50

    Deals Magic Damage. At the end of the turn, this skill's Power permanently +20.

    Energy Cost
    6
    Power
    90