Bulbie
What appears to be Light-class magic on its head is actually believed to originate from bioluminescent bacteria living symbiotically on its body. The bacteria's other characteristics have yet to be identified. Even in water, the Jini must keep the glowing organ above the surface.
- Category
- Fish Jini
- Habitat
- Highly elusive
- Height
- 0.5–0.72 m
- Weight
- 14.9–17.8 kg
Species Aptitude
| Species Aptitude | Rank | vs. Water avg. | vs. Electro avg. | ||
|---|---|---|---|---|---|
| HP | 102 | #175 of 481 | +5 | +21 | |
| P. ATK | 55 | #380 of 481 | -8 | -20 | |
| M. ATK | 111 | #64 of 481 | +20 | +29 | |
| P. DEF | 57 | #428 of 481 | -29 | -20 | |
| M. DEF | 93 | #165 of 481 | -5 | +4 | |
| SPD | 84 | #244 of 481 | -1 | -23 | |
| Total | 502 | #261 of 481 | -17 | -9 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Fire
5 skills
Water
4 skills
Light
1 skill
Earth
5 skills
Poison
2 skills
Wing
4 skills
Charm
2 skills
Shadow
2 skills
1 skill
Mech
5 skills
Stellar
1 skill
Evolution
Learnable Skills
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40
- Lv. 2

Deals Magic Damage. Speed +30.
- Energy Cost
- 2
- Power
- 70
- Lv. 10

- Energy Cost
- 4
- Power
- None
- Lv. 13

Deals Magic Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 50
- Lv. 20

Magic Attack +190%.
- Energy Cost
- 7
- Power
- None
- Lv. 21

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70
- Lv. 23

- Energy Cost
- 5
- Power
- None
- Lv. 24

- Energy Cost
- 4
- Power
- 120
- Lv. 32

Deals Magic Damage. Surge: This skill's cast count +1.
- Energy Cost
- 4
- Power
- 50
- Lv. 33

Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40.
- Energy Cost
- 3
- Power
- —
- Lv. 40

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 5
- Power
- 140
- Lv. 49

Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.
- Energy Cost
- 3
- Power
- 90
- Lv. 50

- Energy Cost
- 6
- Power
- 90
Use Skill Tablets to unlock

- Energy Cost
- 1
- Power
- None

- Energy Cost
- 1
- Power
- 60

Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead.
- Energy Cost
- 3
- Power
- 120

If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- 80

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

- Energy Cost
- 1
- Power
- None

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None

- Energy Cost
- 4
- Power
- None

Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10.
- Energy Cost
- 6
- Power
- —

Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1.
- Energy Cost
- —
- Power
- 140


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30