Cairu
Codex No. 111

Cairu

Trait
Rock Scale

If the Energy Cost of the used skill is higher than the enemy's, the enemy loses Energy equal to the difference at the end of the turn.

This ancient Jini rarely interacts with other Jinies today, but it has always been friendly toward Rocos. It is said to be the first creature created by the Earth Class tribe after they learned the art of building. Long ago, Cairu was even used as a unit of weight, with one Cairu equal to about thirty kilograms.

Category
Weighting Jini
Habitat
Common in mountains
Height
0.35–0.5 m
Weight
61–75 kg
Species AptitudeHP76P. ATK79M. ATK79P. DEF101M. DEF56SPD76
Total467#319 of 481

Species Aptitude

Species AptitudeRankvs. Earth avg.
HP76#358 of 481-21
P. ATK79#273 of 481-18
M. ATK79#231 of 481+8
P. DEF101#146 of 481-7
M. DEF56#418 of 481-32
SPD76#288 of 481-1
Total467#319 of 481-71

Class Matchups

When this Jini is attacked

Weak
FloraWaterIceFightingMech
Resists
CommonFireElectroPoisonWing

Classes its attack skills hit with advantage11 of 18 classes

  • FloraIce2 skills
  • FireEarth4 skills
  • LightShadow3 skills
  • EarthIce2 skills
  • IceEarth4 skills
  • DragonIce2 skills
  • ElectroEarth4 skills
  • PoisonEarth4 skills
  • WingIce2 skills
  • ShadowShadow3 skills
  • StellarShadow3 skills
No advantage against
CommonWaterBugFightingCharmHavocMech

Evolution

Evolves into

Evolution line

Learnable Skills

  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    Deals Magic Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 1

    Steals 3 Energy from the enemy.

    Energy Cost
    1
    Power
    None
  • Lv. 5

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 10

    Magic Attack +90%. If the enemy switches Jinies this turn, own Speed +70.

    Energy Cost
    2
    Power
    None
  • Lv. 11
    MirageShadowPhysical

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 17

    Physical Defense +140% and Speed -30.

    Energy Cost
    3
    Power
    None
  • Lv. 22

    Reduces damage taken by 90%. Counter: Attack - Gains Physical Attack +50%.

    Energy Cost
    2
    Power
    None
  • Lv. 29

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 35

    Weather becomes Sandstorm for 8 turns.

    Energy Cost
    7
    Power
    None
  • Lv. 36

    Deals Physical Damage. If the enemy's Energy is 2 or less, deals 5x damage.

    Energy Cost
    2
    Power
    —
  • Lv. 39

    The enemy loses 3 Energy. Counter: Defense - The enemy loses 6 Energy instead.

    Energy Cost
    1
    Power
    None
  • Lv. 40

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    5
    Power
    140
  • Lv. 41

    Immobilizes the enemy for 3 turns. Counter: Defense - Enemy Physical & Magic Defense -60%.

    Energy Cost
    2
    Power
    None
  • Lv. 43

    Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.

    Energy Cost
    —
    Power
    140