Creeble
Creeble's short legs make it hard for them to get back up after tipping over. Most Creebles found in the wild are still trying to roll themselves upright. They are popular with young Rocos for their cute looks, but they may bite when startled, so the kingdom warns people not to touch them carelessly.
- Category
- Spider Jini
- Habitat
- Common in mountains
- Height
- 0.28–0.44 m
- Weight
- 3.3–4.2 kg
Species Aptitude
| Species Aptitude | Rank | vs. Bug avg. | ||
|---|---|---|---|---|
| HP | 80 | #334 of 481 | -3 | |
| P. ATK | 118 | #72 of 481 | +61 | |
| M. ATK | 109 | #78 of 481 | +44 | |
| P. DEF | 86 | #226 of 481 | +12 | |
| M. DEF | 71 | #324 of 481 | -2 | |
| SPD | 92 | #178 of 481 | +6 | |
| Total | 556 | #207 of 481 | +119 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Common
2 skills
Flora
6 skills
2 skills
Earth
2 skills
Ice
2 skills
Poison
5 skills
Charm
5 skills
2 skills
Shadow
5 skills
Havoc
6 skills
2 skills
Mech
2 skills
Stellar
6 skills
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage with 100% Lifesteal.
- Energy Cost
- 2
- Power
- 65
- Lv. 1

Enemy Physical & Magic Defense -120%.
- Energy Cost
- 2
- Power
- None
- Lv. 1

Deals Physical Damage. Grants allied lineup 1 stack of Offering: Power +20.
- Energy Cost
- 1
- Power
- 20
- Lv. 4

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80
- Lv. 8

- Energy Cost
- 1
- Power
- None
- Lv. 13

- Energy Cost
- 2
- Power
- 60
- Lv. 16

All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
- Energy Cost
- 4
- Power
- None
- Lv. 23

Deals Physical Damage. If this Jini's Health is 50% or above, Physical & Magic Attack -50% after use.
- Energy Cost
- 4
- Power
- 135
- Lv. 28

Deals Physical Damage. The heavier the enemy, the higher the Skill Power.
- Energy Cost
- 3
- Power
- —
- Lv. 29

Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +50 and ignores enemy Class Resistance.
- Energy Cost
- 3
- Power
- 80
- Lv. 30

Restores 20% Health. Grants allied lineup 1 stack of Offering: Grants 10% Lifesteal.
- Energy Cost
- 1
- Power
- None
- Lv. 33

Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times and ignores enemy Class Resistance.
- Energy Cost
- 3
- Power
- 90
- Lv. 35

- Energy Cost
- 3
- Power
- None
- Lv. 38

Deals Physical Damage to itself. Counter: Status - Deals Physical Damage to the enemy instead, and this skill's Power +120.
- Energy Cost
- 1
- Power
- 60
Use Skill Tablets to unlock

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 70

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None

Deals Physical Damage and inflicts 1 stack of Poison on the enemy.
- Energy Cost
- 0
- Power
- 20

Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%.
- Energy Cost
- 1
- Power
- None

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85

Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead.
- Energy Cost
- 3
- Power
- 120

Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.
- Energy Cost
- 3
- Power
- 80

Physical & Magic Attack and Defense -100%. Counter: Defense - Applies Physical & Magic Attack and Defense -100% to the enemy instead.
- Energy Cost
- 1
- Power
- None

If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage to the enemy Jini.
- Energy Cost
- 4
- Power
- 120

Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this Jini's Health is below 50%.
- Energy Cost
- 3
- Power
- 85

Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1.
- Energy Cost
- —
- Power
- 140


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60