Flarya
A broad pair of wings now frames its back, though they don't seem built for flight. It can channel stronger flames through its hands, but appears comparatively unskilled.
- Category
- Fire-class Jini
- Habitat
- Highly elusive
- Height
- 0.82–1.1 m
- Weight
- 21–30.7 kg
Species Aptitude
| Species Aptitude | Rank | vs. Fire avg. | ||
|---|---|---|---|---|
| HP | 93 | #229 of 481 | -6 | |
| P. ATK | 111 | #97 of 481 | +20 | |
| M. ATK | 49 | #355 of 481 | -16 | |
| P. DEF | 75 | #312 of 481 | -10 | |
| M. DEF | 58 | #406 of 481 | -23 | |
| SPD | 104 | #119 of 481 | +26 | |
| Total | 490 | #285 of 481 | -9 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage9 of 18 classes
Flora
7 skills
3 skills
Ice
7 skills
Dragon
1 skill
Poison
2 skills
Bug
7 skills
3 skills
Fighting
3 skills
Charm
2 skills
Shadow
2 skills
Mech
7 skills
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 65
- Lv. 1

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 6

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 8

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 10

- Energy Cost
- 1
- Power
- None
- Lv. 12

Deals Physical Damage. Each time this skill is cast, its Power permanently +20.
- Energy Cost
- 1
- Power
- 50
- Lv. 17

- Energy Cost
- 1
- Power
- None
- Lv. 21

- Energy Cost
- 1
- Power
- None
- Lv. 29

Deals Magic Damage. Counter: Status - Doubles the Skill Power of the next attack.
- Energy Cost
- 2
- Power
- 70
- Lv. 30

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 5
- Power
- 140
- Lv. 36

Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead.
- Energy Cost
- 1
- Power
- None
- Lv. 42

Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×.
- Energy Cost
- 1
- Power
- 40
- Lv. 48

Deals Physical Damage. Each time another Fire-class skill is cast, this skill's Power permanently doubles.
- Energy Cost
- 3
- Power
- —
Use Skill Tablets to unlock

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80

- Energy Cost
- 3
- Power
- 75

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70

Speed +120.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- 80

Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power.
- Energy Cost
- 4
- Power
- 70

All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
- Energy Cost
- 4
- Power
- None

Charges, then deals Physical Damage and restores own HP equal to 50% of the damage dealt.
- Energy Cost
- 3
- Power
- 130

- Energy Cost
- 5
- Power
- 155

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

Enemy Physical & Magic Defense -120%.
- Energy Cost
- 2
- Power
- None

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead.
- Energy Cost
- 0
- Power
- None

If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1.
- Energy Cost
- 1
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60