Folbit
It mainly lives in wetlands affected by Badwater. Long-term exposure has caused irreversible changes—its once bright appearance has faded into something like a dry, withered leaf, and it can no longer return to its original state.
- Category
- Mimic Jini
- Habitat
- Common in woods
- Height
- 0.1–0.15 m
- Weight
- 0.1–0.85 kg
Species Aptitude
| Species Aptitude | Rank | vs. Common avg. | vs. Bug avg. | ||
|---|---|---|---|---|---|
| HP | 57 | #452 of 481 | -49 | -26 | |
| P. ATK | 15 | #476 of 481 | -59 | -42 | |
| M. ATK | 67 | #278 of 481 | -19 | +2 | |
| P. DEF | 61 | #408 of 481 | -23 | -13 | |
| M. DEF | 52 | #438 of 481 | -28 | -21 | |
| SPD | 72 | #312 of 481 | -16 | -14 | |
| Total | 324 | #464 of 481 | -195 | -113 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage8 of 18 classes
Flora
5 skills
Water
1 skill
Light
1 skill
Earth
1 skill
Poison
1 skill
Fighting
1 skill
Havoc
5 skills
Stellar
5 skills
Evolution
Evolves into
Follet (Form 2)Lv. 25
Evolution line
Folbit (Form 2)This Jini- → Lv. 25
Follet (Form 2)- → Lv. 35
Folorb (Form 2)- → Token of Folwane
Folwane (Form 2)
Other Forms with the Same Name
These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.
| Form | HP | P. ATK | M. ATK | P. DEF | M. DEF | SPD | Total | Evolves from |
|---|---|---|---|---|---|---|---|---|
| 56 | 15 | 65 | 63 | 55 | 72 | 326 | None | |
| 57 | 15 | 67 | 61 | 52 | 72 | 324 | None |
Learnable Skills
- Lv. 1

- Energy Cost
- 0
- Power
- 30
- Lv. 1

- Energy Cost
- 3
- Power
- None
- Lv. 9

- Energy Cost
- 1
- Power
- 65
- Lv. 13

- Energy Cost
- 1
- Power
- None
- Lv. 20

Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2.
- Energy Cost
- 2
- Power
- None
- Lv. 25

Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.
- Energy Cost
- 2
- Power
- 15
- Lv. 27

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None
- Lv. 28

Deals Magic Damage in a 1-hit combo.
- Energy Cost
- 1
- Power
- 60
- Lv. 33

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 35

Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.
- Energy Cost
- —
- Power
- —
- Lv. 36

Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
- Energy Cost
- 4
- Power
- —
- Lv. 48

- Energy Cost
- 3
- Power
- 75
Use Skill Tablets to unlock

- Energy Cost
- 2
- Power
- None

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

- Energy Cost
- 2
- Power
- None

Gains 1 stack of Attack Mark.
- Energy Cost
- 3
- Power
- None

- Energy Cost
- 1
- Power
- None

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Physical Damage and dispels all marks from the enemy. Counter: Status - Steals marks instead.
- Energy Cost
- 3
- Power
- 85

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Restores 15% Health and 4 Energy.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 3
- Power
- 100

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Skill Power +70 on the next attack.
- Energy Cost
- 1
- Power
- None

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Grants allied lineup 1 stack of Offering: Power +20.
- Energy Cost
- 1
- Power
- 20

- Energy Cost
- 3
- Power
- 125

- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Magic Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30