Hammerhead
Codex No. 92

Hammerhead

Trait
Quick Hammer

Skills with Energy Cost less than 3 gain Agility.

Often found perched in small groups atop high structures, they are considered the mysterious guardians of the kingdom. When Rocos approach, they will emit a sharp, piercing screech. The unusual shape of their heads has even inspired the design of certain tools.

Category
Hammerhead Jini
Habitat
Common in shallow waters
Height
1.09–1.56 m
Weight
51.3–65.8 kg
Species AptitudeHP128P. ATK77M. ATK75P. DEF101M. DEF81SPD105
Total567#191 of 481

Species Aptitude

Species AptitudeRankvs. Wing avg.vs. Water avg.
HP128#43 of 481+38+31
P. ATK77#285 of 481-17+14
M. ATK75#251 of 481+18-16
P. DEF101#146 of 481+12+15
M. DEF81#250 of 481+11-17
SPD105#98 of 481+9+20
Total567#191 of 481+71+48

Class Matchups

When this Jini is attacked

Weak (both classes)
Electro
Weak
Ice
Weak for one class, resisted by the other
Flora
Resists
FireBugFightingMech
Resists (both classes)
None

Classes its attack skills hit with advantage9 of 18 classes

  • FloraWing4 skills
  • FireWater3 skills
  • EarthWater3 skills
  • PoisonHavoc2 skills
  • BugWing4 skills
  • FightingWing4 skills
  • CharmHavoc2 skills
  • ShadowHavoc2 skills
  • MechWater3 skills
No advantage against
CommonWaterLightIceDragonElectroWingHavocStellar

Evolution

No evolution is recorded for this Jini in the game data.

Learnable Skills

  • Lv. 1

    Magic Attack +70%.

    Energy Cost
    0
    Power
    None
  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    0
    Power
    40
  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack - Gains Combo Count +2.

    Energy Cost
    2
    Power
    None
  • Lv. 2

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 6

    The next skill's Energy Cost -6.

    Energy Cost
    1
    Power
    None
  • Lv. 11

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 16

    Grants Agility and dispels 1 buff from the enemy.

    Energy Cost
    1
    Power
    None
  • Lv. 22

    Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.

    Energy Cost
    2
    Power
    25
  • Lv. 29

    Speed +120.

    Energy Cost
    2
    Power
    None
  • Lv. 30

    Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.

    Energy Cost
    2
    Power
    40
  • Lv. 34

    Gains 1 stack of Windrise Mark.

    Energy Cost
    4
    Power
    None
  • Lv. 35

    Deals Magic Damage in a 4-hit combo.

    Energy Cost
    3
    Power
    20
  • Lv. 38

    Energy Cost of all skills -2. Counter: Defense - Energy Cost -3 instead.

    Energy Cost
    2
    Power
    None
  • Lv. 40

    Deals Magic Damage and grants Agility.

    Energy Cost
    3
    Power
    50
  • Lv. 49

    Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.

    Energy Cost
    —
    Power
    110