Ireyl
Codex No. 203

Ireyl

Trait
Envy

While charging, it can cast any of its equipped skills.

These young dragons love causing mischief on rainy days. The moist environment makes them incredibly active. They swim so swiftly that Rocos cannot catch them in the water.

Category
Water Dragon Jini
Habitat
Highly elusive
Height
0.72–0.94 m
Weight
27.2–34 kg
Species AptitudeHP90P. ATK73M. ATK152P. DEF55M. DEF79SPD72
Total521#234 of 481

Species Aptitude

Species AptitudeRankvs. Dragon avg.
HP90#256 of 481+1
P. ATK73#301 of 481-22
M. ATK152#9 of 481+58
P. DEF55#437 of 481-23
M. DEF79#268 of 481-2
SPD72#312 of 481-17
Total521#234 of 481-6

Class Matchups

When this Jini is attacked

Weak
IceDragonCharm
Resists
FloraFireWaterElectroWing

Classes its attack skills hit with advantage7 of 18 classes

  • WaterFlora2 skillsElectro2 skills
  • LightFlora2 skills
  • EarthFlora2 skills
  • DragonDragon5 skills
  • PoisonStellar3 skills
  • FightingStellar3 skills
  • WingElectro2 skills
No advantage against
CommonFloraFireIceElectroBugCharmShadowHavocMechStellar

Evolution

Evolves into

Evolution line

  • IreylThis Jini

Learnable Skills

  • Lv. 1

    Deals Magic Damage. If the Jini did not use an attack skill last turn, this skill's Power permanently +20.

    Energy Cost
    2
    Power
    —
  • Lv. 1

    Magic Attack +70%.

    Energy Cost
    0
    Power
    None
  • Lv. 4

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 11

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 16

    Restores 20% Health. The next skill does not require charging.

    Energy Cost
    2
    Power
    None
  • Lv. 25

    Charges, then deals Magic Damage to the enemy.

    Energy Cost
    3
    Power
    200
  • Lv. 29

    Charges. Physical & Magic Attack +150%, Speed +80.

    Energy Cost
    3
    Power
    None
  • Lv. 35

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    5
    Power
    155
  • Lv. 36

    Gains 1 stack of Dragonbite Mark.

    Energy Cost
    3
    Power
    None
  • Lv. 39

    Charges, then deals Magic Damage. If attacked during charging, this skill's power becomes 3x the enemy skill's Power.

    Energy Cost
    3
    Power
    1
  • Lv. 40

    Restores 25% Health. Counter: Defense - Restores 50% Health instead.

    Energy Cost
    2
    Power
    None
  • Lv. 42

    Deals Magic Damage. Counter: Status - The next skill does not require charging.

    Energy Cost
    1
    Power
    55
  • Lv. 43

    Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×.

    Energy Cost
    2
    Power
    70