Ireyl
These young dragons love causing mischief on rainy days. The moist environment makes them incredibly active. They swim so swiftly that Rocos cannot catch them in the water.
- Category
- Water Dragon Jini
- Habitat
- Highly elusive
- Height
- 0.72–0.94 m
- Weight
- 27.2–34 kg
Species Aptitude
| Species Aptitude | Rank | vs. Dragon avg. | ||
|---|---|---|---|---|
| HP | 90 | #256 of 481 | +1 | |
| P. ATK | 73 | #301 of 481 | -22 | |
| M. ATK | 152 | #9 of 481 | +58 | |
| P. DEF | 55 | #437 of 481 | -23 | |
| M. DEF | 79 | #268 of 481 | -2 | |
| SPD | 72 | #312 of 481 | -17 | |
| Total | 521 | #234 of 481 | -6 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage7 of 18 classes
Water
2 skills
2 skills
Light
2 skills
Earth
2 skills
Dragon
5 skills
Poison
3 skills
Fighting
3 skills
Wing
2 skills
Evolution
Learnable Skills
- Lv. 1

Deals Magic Damage. If the Jini did not use an attack skill last turn, this skill's Power permanently +20.
- Energy Cost
- 2
- Power
- —
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 4

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80
- Lv. 11

- Energy Cost
- 1
- Power
- None
- Lv. 16

- Energy Cost
- 2
- Power
- None
- Lv. 25

Charges, then deals Magic Damage to the enemy.
- Energy Cost
- 3
- Power
- 200
- Lv. 29

Charges. Physical & Magic Attack +150%, Speed +80.
- Energy Cost
- 3
- Power
- None
- Lv. 35

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 5
- Power
- 155
- Lv. 36

Gains 1 stack of Dragonbite Mark.
- Energy Cost
- 3
- Power
- None
- Lv. 39

Charges, then deals Magic Damage. If attacked during charging, this skill's power becomes 3x the enemy skill's Power.
- Energy Cost
- 3
- Power
- 1
- Lv. 40

Restores 25% Health. Counter: Defense - Restores 50% Health instead.
- Energy Cost
- 2
- Power
- None
- Lv. 42

Deals Magic Damage. Counter: Status - The next skill does not require charging.
- Energy Cost
- 1
- Power
- 55
- Lv. 43

- Energy Cost
- 2
- Power
- 70
Use Skill Tablets to unlock

- Energy Cost
- 3
- Power
- 100

- Energy Cost
- 3
- Power
- 85

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40

Inflicts 2 stacks of Starfall Mark on the enemy.
- Energy Cost
- 1
- Power
- None

Deals Magic Damage. Surge: This skill's Energy Cost -1.
- Energy Cost
- 3
- Power
- 95

Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.
- Energy Cost
- 3
- Power
- 90

Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.
- Energy Cost
- 1
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120

Restores 4 Energy. Magic Attack +70%.
- Energy Cost
- 2
- Power
- None

Restores 15% Health, then performs a Retreat.
- Energy Cost
- 2
- Power
- None

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead.
- Energy Cost
- 0
- Power
- None

Grants 16 random stacks of Attribute Boost. Versatility: Stellar-class attack skill.
- Energy Cost
- 1
- Power
- None

Reduces damage taken by 90%. Counter: Attack. Versatility: Dragon-class status skill.
- Energy Cost
- 1
- Power
- None

Deals Magic Damage. Choice: Gains Skill Power +50 if this Jini's Health is above 80%, or restore 35% Health if Counter: Status is triggered.
- Energy Cost
- 4
- Power
- 95

The next skill requires no Charging. This skill can be used while Charging. Choice: Energy Cost -1 for this use, or stuns the enemy next turn if Counter: Defense interrupts the enemy.
- Energy Cost
- 1
- Power
- None


- Energy Cost
- 1
- Power
- 65


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30