Leedir
Their bones are naturally fragile, so they need to regularly absorb nutrients from mud. The mud contains substances essential for their skeletal health. Without enough intake, their joints may become inflamed, making them prone to stumbling. Their snout is still developing, and they sometimes choke on mud.
- Category
- Glutton Jini
- Habitat
- Common along riverbanks
- Height
- 0.55–0.71 m
- Weight
- 9.5–12.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Earth avg. | vs. Wing avg. | ||
|---|---|---|---|---|---|
| HP | 99 | #189 of 481 | +2 | +9 | |
| P. ATK | 89 | #218 of 481 | -8 | -5 | |
| M. ATK | 33 | #430 of 481 | -38 | -24 | |
| P. DEF | 87 | #224 of 481 | -21 | -2 | |
| M. DEF | 71 | #324 of 481 | -17 | +1 | |
| SPD | 76 | #288 of 481 | -1 | -20 | |
| Total | 455 | #339 of 481 | -83 | -41 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage11 of 18 classes
Flora
4 skills
Fire
5 skills
Light
1 skill
Ice
5 skills
Electro
5 skills
Poison
5 skills
2 skills
Bug
4 skills
Fighting
4 skills
Charm
2 skills
Shadow
2 skills
1 skill
Stellar
1 skill
Evolution
Learnable Skills
- Lv. 1

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- 55
- Lv. 7

- Energy Cost
- 0
- Power
- 15
- Lv. 8

Speed +120.
- Energy Cost
- 2
- Power
- None
- Lv. 16

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 23

Physical Defense +160% and Magic Defense -60%.
- Energy Cost
- 3
- Power
- None
- Lv. 26

Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25
- Lv. 33

Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs.
- Energy Cost
- 2
- Power
- None
- Lv. 34

- Energy Cost
- 3
- Power
- 75
- Lv. 38

Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.
- Energy Cost
- 4
- Power
- —
- Lv. 47

Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 140
- Lv. 49

Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn.
- Energy Cost
- 2
- Power
- 75
- Lv. 50

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 3
- Power
- 90
Use Skill Tablets to unlock

- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%.
- Energy Cost
- 5
- Power
- 80

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40

Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power.
- Energy Cost
- 4
- Power
- 70

Swaps buffs and debuffs with the enemy.
- Energy Cost
- 3
- Power
- None

- Energy Cost
- 2
- Power
- 80

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None

Physical Defense +140% and Speed -30.
- Energy Cost
- 3
- Power
- None

Power of all skills +20. Grants Agility.
- Energy Cost
- 2
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

All skills gain Skill Power +30. Choice: Energy Cost -1 for this use, or all skills gain Skill Power +50 instead when Counter: Defense is triggered.
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60