Mossip
Codex No. 71

Mossip

Trait
Humus Cycle

For every 1 Energy restored, also restores 5% Health.

Its body has great stretchiness, just like jelly. With that fluffy green moss on its head, it vanishes into the grass when crouching down. Trouble is, the moss soaks up water like a sponge—once wet, the Jini becomes too heavy to move, or even stops. All it could do is to stay put until the moss dries out.

Category
Fluffy Jini
Habitat
Common along lakeshores
Height
0.44–0.62 m
Weight
3.3–4.2 kg
Species AptitudeHP94P. ATK73M. ATK72P. DEF88M. DEF88SPD72
Total487#292 of 481

Species Aptitude

Species AptitudeRankvs. Flora avg.
HP94#220 of 481+1
P. ATK73#301 of 481-7
M. ATK72#257 of 481+1
P. DEF88#220 of 481+8
M. DEF88#199 of 481+1
SPD72#312 of 481-7
Total487#292 of 481-2

Class Matchups

When this Jini is attacked

Weak
FireIcePoisonBugWing
Resists
WaterLightEarthElectro

Classes its attack skills hit with advantage8 of 18 classes

  • FloraPoison2 skills
  • WaterFlora7 skills
  • LightFlora7 skills
  • EarthFlora7 skills
  • DragonCharm3 skills
  • FightingCharm3 skills
  • CharmPoison2 skills
  • HavocCharm3 skills
No advantage against
CommonFireIceElectroPoisonBugWingShadowMechStellar

Evolution

Evolves into

Evolution line

Learnable Skills

  • Lv. 1

    The enemy's Combo Count -4.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    Deals Physical Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 1

    Reduces damage taken by 80%. Counter: Attack - Restores 3 Energy.

    Energy Cost
    2
    Power
    None
  • Lv. 8

    Deals Physical Damage and restores 5 Energy.

    Energy Cost
    4
    Power
    80
  • Lv. 10

    2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1.

    Energy Cost
    3
    Power
    None
  • Lv. 11

    Deals Physical Damage. Priority +1.

    Energy Cost
    2
    Power
    55
  • Lv. 16

    Gains 1 stack of Photosynthesis Mark.

    Energy Cost
    4
    Power
    None
  • Lv. 21

    Reduces damage taken by 80%. Counter: Attack - Physical Defense +70%.

    Energy Cost
    2
    Power
    None
  • Lv. 22

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    4
    Power
    120
  • Lv. 27

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    6
    Power
    150
  • Lv. 34

    Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage.

    Energy Cost
    2
    Power
    None
  • Lv. 35

    Deals Magic Damage. Each time another Flora-class Skill is cast, this skill's Power permanently +60.

    Energy Cost
    7
    Power
    —
  • Lv. 36

    Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.

    Energy Cost
    4
    Power
    90
  • Lv. 40

    Combo Count +3.

    Energy Cost
    2
    Power
    None
  • Lv. 50

    Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2.

    Energy Cost
    —
    Power
    None