Motti
Distantly related to the Hoolu lineage, though they rarely interact. Even among their own kind, Mottis keep their distance. From the moment they hatch, they are highly independent, often patrolling their territory with small, confident steps and a proud air.
- Category
- Owl Jini
- Habitat
- Common in mountain forests
- Height
- 0.47–0.6 m
- Weight
- 4.79–6.17 kg
Species Aptitude
| Species Aptitude | Rank | vs. Wing avg. | ||
|---|---|---|---|---|
| HP | 87 | #292 of 481 | -3 | |
| P. ATK | 90 | #215 of 481 | -4 | |
| M. ATK | 90 | #168 of 481 | +33 | |
| P. DEF | 82 | #259 of 481 | -7 | |
| M. DEF | 91 | #177 of 481 | +21 | |
| SPD | 92 | #178 of 481 | -4 | |
| Total | 532 | #226 of 481 | +36 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage13 of 18 classes
Common
2 skills
Flora
8 skills
Light
4 skills
Earth
2 skills
Ice
2 skills
Poison
3 skills
Bug
8 skills
Fighting
8 skills
Charm
3 skills
Shadow
4 skills
3 skills
Havoc
2 skills
Mech
2 skills
Stellar
4 skills
Evolution
Learnable Skills
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

- Energy Cost
- 0
- Power
- 40
- Lv. 3

- Energy Cost
- 1
- Power
- None
- Lv. 9

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 13

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 21

Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25
- Lv. 25

Grants Agility and dispels 1 buff from the enemy.
- Energy Cost
- 1
- Power
- None
- Lv. 30

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 35

Speed +120.
- Energy Cost
- 2
- Power
- None
- Lv. 36

- Energy Cost
- 3
- Power
- 75
- Lv. 39

- Energy Cost
- 4
- Power
- None
- Lv. 40

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 5
- Power
- 140
- Lv. 43

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None
- Lv. 49

Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn.
- Energy Cost
- 2
- Power
- 75
- Lv. 50

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70
Use Skill Tablets to unlock

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40

- Energy Cost
- 2
- Power
- 80

Deals Magic Damage in a 5-hit combo.
- Energy Cost
- 4
- Power
- 20

- Energy Cost
- 3
- Power
- 80

Steals 3 Energy from the enemy.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40

- Energy Cost
- 1
- Power
- 60

Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead.
- Energy Cost
- 3
- Power
- 120

Swaps buffs and debuffs with the enemy.
- Energy Cost
- 3
- Power
- None

- Energy Cost
- 0
- Power
- 40

Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

- Energy Cost
- 2
- Power
- None

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None

Deals Magic Damage in a 3-hit combo. Versatility: Wing-class defense skill.
- Energy Cost
- 3
- Power
- 40

Deals Magic Damage. Choice: Dispels all buffs from the enemy or dispels 1 stack of Marks from both sides.
- Energy Cost
- 3
- Power
- 65


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60