Mozzle
"Experiments reveal a special organ in its abdomen that reacts only to Light-class energy. When storing light crystals, Light-class Jinies must patrol the area to confuse its senses." "The Jinies have protested, demanding the kingdom curb Mozzles' fanatical tracking and overstepping boundaries."
- Category
- Thief Jini
- Habitat
- Highly elusive
- Height
- 0.24–0.32 m
- Weight
- 1.46–3.05 kg
Species Aptitude
| Species Aptitude | Rank | vs. Havoc avg. | vs. Light avg. | ||
|---|---|---|---|---|---|
| HP | 74 | #367 of 481 | -30 | -18 | |
| P. ATK | 91 | #207 of 481 | -23 | +4 | |
| M. ATK | 91 | #164 of 481 | +25 | -6 | |
| P. DEF | 57 | #428 of 481 | -41 | -43 | |
| M. DEF | 100 | #131 of 481 | +31 | +5 | |
| SPD | 92 | #178 of 481 | +6 | +7 | |
| Total | 505 | #254 of 481 | -32 | -51 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage6 of 18 classes
Flora
4 skills
3 skills
Poison
7 skills
Charm
7 skills
3 skills
Shadow
7 skills
4 skills
Havoc
4 skills
4 skills
Stellar
4 skills
Evolution
Learnable Skills
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40
- Lv. 5

Deals Magic Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 45
- Lv. 11

- Energy Cost
- 2
- Power
- None
- Lv. 17

Deals Physical Damage with 100% Lifesteal.
- Energy Cost
- 2
- Power
- 65
- Lv. 26

Up to one skill per class: Power +35.
- Energy Cost
- 1
- Power
- None
- Lv. 29

- Energy Cost
- 2
- Power
- 80
- Lv. 30

All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
- Energy Cost
- 4
- Power
- None
- Lv. 36

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 37

Physical & Magic Attack and Defense -100%. Counter: Defense - Applies Physical & Magic Attack and Defense -100% to the enemy instead.
- Energy Cost
- 1
- Power
- None
- Lv. 38

Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30.
- Energy Cost
- 3
- Power
- —
- Lv. 40

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120
- Lv. 41

- Energy Cost
- 4
- Power
- —
- Lv. 43

Deals Physical Damage to itself. Counter: Status - Deals Physical Damage to the enemy instead, and this skill's Power +120.
- Energy Cost
- 1
- Power
- 60
- Lv. 46

Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead.
- Energy Cost
- 3
- Power
- 120
Use Skill Tablets to unlock

Deals Physical Damage in a 3-hit combo.
- Energy Cost
- 3
- Power
- 30

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None

Swaps equipped skills with the enemy.
- Energy Cost
- 8
- Power
- None

Deals Magic Damage and inflicts 2 stacks of Poison on the enemy.
- Energy Cost
- 2
- Power
- 35

Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy.
- Energy Cost
- 2
- Power
- 15

Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.
- Energy Cost
- 2
- Power
- 15

Deals Physical Damage in a 2-hit combo. Grants allied lineup 1 stack of Offering: Combo Count +1.
- Energy Cost
- 3
- Power
- 30

Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times and ignores enemy Class Resistance.
- Energy Cost
- 3
- Power
- 90

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

- Energy Cost
- 3
- Power
- None

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- None

Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.
- Energy Cost
- 4
- Power
- 30

- Energy Cost
- 3
- Power
- 115

Deals Magic Damage in a 1-hit combo. If the enemy is Poisoned, this skill gains Combo Count +2.
- Energy Cost
- 3
- Power
- 35


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60