Natrissar
Codex No. 161

Natrissar

Trait
Mind Shield

After a successful counter, reduces the Energy Cost of the next action by 5.

Known as the guides of truth, they still stand watch by guarding the seals of ancient prophecy, or awaiting a new pact, despite their original mission having failed long ago. Legend says they can unlock ancient doors to knowledge using the tip of their long and supple tails. "As truth never reveals itself willingly, dare you open this door?"

Category
Water Snake Jini
Habitat
Highly elusive
Height
2.15–3 m
Weight
71.05–86.05 kg
Species AptitudeHP105P. ATK110M. ATK104P. DEF103M. DEF103SPD105
Total630#60 of 481

Species Aptitude

Species AptitudeRankvs. Water avg.vs. Fighting avg.
HP105#160 of 481+8+7
P. ATK110#100 of 481+47-4
M. ATK104#97 of 481+13+23
P. DEF103#131 of 481+17-3
M. DEF103#121 of 481+5+15
SPD105#98 of 481+20+16
Total630#60 of 481+111+53

Class Matchups

When this Jini is attacked

Weak (both classes)
None
Weak
FloraElectroWingCharmStellar
Weak for one class, resisted by the other
None
Resists
FireEarthBugHavocMech
Resists (both classes)
None

Classes its attack skills hit with advantage9 of 18 classes

  • CommonFighting3 skills
  • FireWater5 skills
  • LightShadow2 skills
  • EarthWater5 skillsFighting3 skills
  • IceFighting3 skills
  • ShadowShadow2 skills
  • HavocFighting3 skills
  • MechWater5 skillsFighting3 skills
  • StellarShadow2 skills
No advantage against
FloraWaterDragonElectroPoisonBugFightingWingCharm

Evolution

Evolves from

Evolution line

Learnable Skills

  • Lv. 1

    Physical Attack +100%.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 10

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 12

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 17

    Power of all skills +40.

    Energy Cost
    2
    Power
    None
  • Lv. 27

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 28

    Reduces the enemy's Physical & Magic Defense -70%. Counter: Defense - Additionally increases the countered skill's cooldown by 2 turns.

    Energy Cost
    2
    Power
    None
  • Lv. 29

    Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.

    Energy Cost
    3
    Power
    25
  • Lv. 35

    Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

    Energy Cost
    4
    Power
    None
  • Lv. 36

    Gains 1 stack of Wet Mark.

    Energy Cost
    4
    Power
    None
  • Lv. 37

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    6
    Power
    165
  • Lv. 38

    Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%.

    Energy Cost
    1
    Power
    None
  • Lv. 48

    Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10.

    Energy Cost
    6
    Power
    —
  • Lv. 49

    Weather becomes Rainfall for 8 turns.

    Energy Cost
    5
    Power
    None
  • Lv. 50

    Reduces damage taken by 60%. Counter: Attack - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.

    Energy Cost
    4
    Power
    None