Papasco
Highly respected among Mech-class Jinies. The Roco who created Papasco once made a wish—to allow Mech-class Jinies to live with dignity. Since then, the entire Papasco lineage has worked toward giving Mech-class Jinies a more fulfilling and joyful existence.
- Category
- Tinker Jini
- Habitat
- Common in sandy areas
- Height
- 1.05–1.47 m
- Weight
- 48.7–60.1 kg
Species Aptitude
| Species Aptitude | Rank | vs. Mech avg. | vs. Wing avg. | ||
|---|---|---|---|---|---|
| HP | 110 | #126 of 481 | +4 | +20 | |
| P. ATK | 68 | #321 of 481 | -31 | -26 | |
| M. ATK | 10 | #479 of 481 | -63 | -47 | |
| P. DEF | 99 | #159 of 481 | -13 | +10 | |
| M. DEF | 84 | #230 of 481 | -28 | +14 | |
| SPD | 100 | #123 of 481 | +37 | +4 | |
| Total | 471 | #314 of 481 | -94 | -25 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Flora
4 skills
Water
1 skill
Earth
5 skills
Ice
5 skills
Dragon
1 skill
Bug
4 skills
Fighting
4 skills
1 skill
Wing
1 skill
Charm
5 skills
Havoc
1 skill
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15.
- Energy Cost
- 3
- Power
- 70
- Lv. 1

Restores 2 Energy and swaps the skills in adjacent slots.
- Energy Cost
- 0
- Power
- None
- Lv. 1

Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. Gearshift 1.
- Energy Cost
- 1
- Power
- 20
- Lv. 3

- Energy Cost
- 2
- Power
- None
- Lv. 9

Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25
- Lv. 12

Power of all skills +20. Grants Agility.
- Energy Cost
- 2
- Power
- None
- Lv. 17

Deals Physical Damage. If this skill is in slot 1, Power +90. Gearshift 2.
- Energy Cost
- 3
- Power
- 70
- Lv. 21

Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1.
- Energy Cost
- 3
- Power
- None
- Lv. 28

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80
- Lv. 29

- Energy Cost
- 4
- Power
- None
- Lv. 36

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70
- Lv. 37

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 5
- Power
- 140
- Lv. 39

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85
Use Skill Tablets to unlock

- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Surge: This skill's Power +40.
- Energy Cost
- 3
- Power
- 80

Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage and gains Cuteify: This skill's Power +60.
- Energy Cost
- 3
- Power
- 100

Deals Physical Damage. For each successful counter, this skill's Power permanently +90.
- Energy Cost
- 3
- Power
- —

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70

Deals Physical Damage. Skill Power equals one third of the total Power of adjacent skills. Gearshift 1.
- Energy Cost
- 4
- Power
- —

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

- Energy Cost
- 3
- Power
- None

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 2
- Power
- None

Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead.
- Energy Cost
- 0
- Power
- None

Deals Physical Damage, Gearshift1. Choice: If this skill is in slot 1, gains Skill Power +65 or an extra Gearshift1 this turn.
- Energy Cost
- 3
- Power
- 70


Deals Physical Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60