Snuffit
Increases both Physical & Magic Attack by 50% if there is a Bug-class ally on the lineup.
Its flexible snout is soft and springy, and it has no teeth. It uses its tongue and snout together to suck up food. A few dozen ants a day are enough to keep it alive, as it uses very little energy and spends most of its time asleep.
- Category
- Anteater Jini
- Habitat
- Highly elusive
- Height
- 0.52–0.74 m
- Weight
- 12.4–15.8 kg
Species Aptitude
| Species Aptitude | Rank | vs. Common avg. | ||
|---|---|---|---|---|
| HP | 95 | #215 of 481 | -11 | |
| P. ATK | 56 | #375 of 481 | -18 | |
| M. ATK | 25 | #451 of 481 | -61 | |
| P. DEF | 70 | #349 of 481 | -14 | |
| M. DEF | 41 | #472 of 481 | -39 | |
| SPD | 51 | #434 of 481 | -37 | |
| Total | 338 | #452 of 481 | -181 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Common
1 skill
Flora
4 skills
Fire
2 skills
Earth
1 skill
Ice
2 skills
1 skill
Electro
2 skills
Poison
2 skills
Havoc
4 skills
1 skill
Mech
1 skill
Stellar
4 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 0
- Power
- 35
- Lv. 1

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 8

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 12

- Energy Cost
- 1
- Power
- None
- Lv. 17

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None
- Lv. 25

Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.
- Energy Cost
- 3
- Power
- 80
- Lv. 26

- Energy Cost
- 2
- Power
- None
- Lv. 32

Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.
- Energy Cost
- 2
- Power
- 40
- Lv. 34

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None
- Lv. 35

- Energy Cost
- 6
- Power
- 150
- Lv. 38

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30
- Lv. 48

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75
- Lv. 49

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85
Use Skill Tablets to unlock

Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead.
- Energy Cost
- 0
- Power
- None

Restores 30% Health.
- Energy Cost
- 2
- Power
- None

Skill Power +70 on the next attack.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 5
- Power
- 155

Deals Physical Damage. Grants allied lineup 1 stack of Offering: Power +20.
- Energy Cost
- 1
- Power
- 20

Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.
- Energy Cost
- 2
- Power
- 15

Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times and ignores enemy Class Resistance.
- Energy Cost
- 3
- Power
- 90

Dispels the enemy's Marks. Restores 10% Health to this Jini itself for each stack of Mark dispelled.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 3
- Power
- 80

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 3
- Power
- 90

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80

Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60