Sparquin
Codex No. 133

Sparquin

Trait
Overburden

Attack skills gain Surge, causing the Energy Cost of all enemy skills to increase by 1.

They often gather in groups to absorb stronger electrical energy. In the stories of cold-region residents, large gatherings of these Sparquins are said to signal approaching extreme weather. There is even a local custom: during thunderstorms, placing one on the roof is believed to help protect homes from lightning damage.

Category
Penguin Jini
Habitat
Common in snowpeaks
Height
0.9–1.14 m
Weight
14.6–26.9 kg
Species AptitudeHP94P. ATK56M. ATK126P. DEF73M. DEF109SPD125
Total583#146 of 481

Species Aptitude

Species AptitudeRankvs. Ice avg.vs. Electro avg.
HP94#220 of 481-6+13
P. ATK56#375 of 481-38-19
M. ATK126#33 of 481+50+44
P. DEF73#326 of 481-6-4
M. DEF109#87 of 481+25+20
SPD125#14 of 481+42+18
Total583#146 of 481+68+72

Class Matchups

When this Jini is attacked

Weak (both classes)
Earth
Weak
FireFighting
Weak for one class, resisted by the other
Mech
Resists
WaterLightIceElectroWing
Resists (both classes)
None

Classes its attack skills hit with advantage9 of 18 classes

  • FloraIce5 skills
  • FireWater1 skill
  • WaterElectro5 skills
  • EarthIce5 skillsWater1 skillMech1 skill
  • IceMech1 skill
  • DragonIce5 skills
  • WingIce5 skillsElectro5 skills
  • CharmMech1 skill
  • MechWater1 skill
No advantage against
CommonLightElectroPoisonBugFightingShadowHavocStellar

Evolution

Evolves from

Evolution line

Learnable Skills

  • Lv. 1

    Deals Magic Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 1

    Deals Magic Damage. Speed +30.

    Energy Cost
    2
    Power
    70
  • Lv. 6

    Energy Cost of all enemy attack skills +2 for 3 turns.

    Energy Cost
    3
    Power
    None
  • Lv. 10

    Deals Magic Damage. Enemy Magic Defense -50%.

    Energy Cost
    3
    Power
    70
  • Lv. 11

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 22

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    0
    Power
    40
  • Lv. 23

    Enemy Magic Defense -100%.

    Energy Cost
    1
    Power
    None
  • Lv. 28

    Deals Magic Damage. This skill's Power is 10x the total Energy Cost of the enemy Jini's skills.

    Energy Cost
    4
    Power
    —
  • Lv. 35

    Gains 1 stack of Electrocharge Mark.

    Energy Cost
    2
    Power
    None
  • Lv. 42

    Deals Magic Damage. Each time the Jini leaves the field, this skill's cast count permanently +1.

    Energy Cost
    2
    Power
    60
  • Lv. 47

    Restores Energy equal to half of the total Energy Cost of the enemy's skills.

    Energy Cost
    1
    Power
    None
  • Lv. 49

    Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40.

    Energy Cost
    3
    Power
    —
  • Lv. 50

    Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks.

    Energy Cost
    6
    Power
    —