Sparquin
Attack skills gain Surge, causing the Energy Cost of all enemy skills to increase by 1.
They often gather in groups to absorb stronger electrical energy. In the stories of cold-region residents, large gatherings of these Sparquins are said to signal approaching extreme weather. There is even a local custom: during thunderstorms, placing one on the roof is believed to help protect homes from lightning damage.
- Category
- Penguin Jini
- Habitat
- Common in snowpeaks
- Height
- 0.9–1.14 m
- Weight
- 14.6–26.9 kg
Species Aptitude
| Species Aptitude | Rank | vs. Ice avg. | vs. Electro avg. | ||
|---|---|---|---|---|---|
| HP | 94 | #220 of 481 | -6 | +13 | |
| P. ATK | 56 | #375 of 481 | -38 | -19 | |
| M. ATK | 126 | #33 of 481 | +50 | +44 | |
| P. DEF | 73 | #326 of 481 | -6 | -4 | |
| M. DEF | 109 | #87 of 481 | +25 | +20 | |
| SPD | 125 | #14 of 481 | +42 | +18 | |
| Total | 583 | #146 of 481 | +68 | +72 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage9 of 18 classes
Flora
5 skills
Fire
1 skill
Water
5 skills
Earth
5 skills
1 skill
1 skill
Ice
1 skill
Dragon
5 skills
Wing
5 skills
5 skills
Charm
1 skill
Mech
1 skill
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 0
- Power
- 30
- Lv. 1

Deals Magic Damage. Speed +30.
- Energy Cost
- 2
- Power
- 70
- Lv. 6

- Energy Cost
- 3
- Power
- None
- Lv. 10

- Energy Cost
- 3
- Power
- 70
- Lv. 11

- Energy Cost
- 1
- Power
- None
- Lv. 22

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40
- Lv. 23

- Energy Cost
- 1
- Power
- None
- Lv. 28

Deals Magic Damage. This skill's Power is 10x the total Energy Cost of the enemy Jini's skills.
- Energy Cost
- 4
- Power
- —
- Lv. 35

Gains 1 stack of Electrocharge Mark.
- Energy Cost
- 2
- Power
- None
- Lv. 42

Deals Magic Damage. Each time the Jini leaves the field, this skill's cast count permanently +1.
- Energy Cost
- 2
- Power
- 60
- Lv. 47

Restores Energy equal to half of the total Energy Cost of the enemy's skills.
- Energy Cost
- 1
- Power
- None
- Lv. 49

Deals Magic Damage. Each time this Jini enters the field, this skill's Power permanently +40.
- Energy Cost
- 3
- Power
- —
- Lv. 50

Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks.
- Energy Cost
- 6
- Power
- —
Use Skill Tablets to unlock

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

Restores 2 Energy and swaps the skills in adjacent slots.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- 60

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 2
- Power
- 70

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.
- Energy Cost
- 3
- Power
- 90

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 110

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 130

Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.
- Energy Cost
- 1
- Power
- None

Inflicts 5 stacks of Freeze on the enemy. Counter: Defense - Inflicts 5 additional stacks.
- Energy Cost
- 2
- Power
- None

Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.
- Energy Cost
- 4
- Power
- 30

Deals Magic Damage and inflicts 1 stack of Freeze on the enemy. Counter: Status - Inflicts 4 additional stacks of Freeze. Versatility: Freeze-related skills.
- Energy Cost
- 3
- Power
- 95

Deals Magic Damage. Choice: Permanently increases Skill Power by 20 after each use, or temporarily increases Skill Power by 100% when Counter: Status is triggered.
- Energy Cost
- 2
- Power
- 70

Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead.
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 80%. Counter: Attack - Restores 3 Energy.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


The next skill's Energy Cost -6.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 70%. Forced Retreat. Counter: Attack - The next Jini gains Damage Reduction.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Reduces damage taken by 70%. Counter: Attack - Gains Combo Count +2.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Reduces damage taken by 90%. Counter: Attack - Grants 50% Lifesteal.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Starfall Mark on the enemy.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None