Squibby
Instead of walking, it gets around by bouncing on its strong tail. If it falls over, righting itself with that tail may take a while. Scholars speculate that the function of its feet has somewhat deteriorated, while its highly developed tail has partially taken over their role.
- Category
- Squirrel Jini
- Habitat
- Common in woods
- Height
- 0.47–0.68 m
- Weight
- 3.5–6 kg
Species Aptitude
| Species Aptitude | Rank | vs. Common avg. | ||
|---|---|---|---|---|
| HP | 69 | #395 of 481 | -37 | |
| P. ATK | 50 | #397 of 481 | -24 | |
| M. ATK | 47 | #366 of 481 | -39 | |
| P. DEF | 67 | #365 of 481 | -17 | |
| M. DEF | 52 | #438 of 481 | -28 | |
| SPD | 48 | #443 of 481 | -40 | |
| Total | 333 | #459 of 481 | -186 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage8 of 18 classes
Common
3 skills
Fire
2 skills
Earth
3 skills
Ice
3 skills
2 skills
Electro
2 skills
Poison
2 skills
Havoc
3 skills
Mech
3 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 45
- Lv. 6

Restores 30% Health.
- Energy Cost
- 2
- Power
- None
- Lv. 8

- Energy Cost
- 1
- Power
- 65
- Lv. 10

- Energy Cost
- 1
- Power
- None
- Lv. 13

Deals Magic Damage in a 1-hit combo.
- Energy Cost
- 1
- Power
- 60
- Lv. 20

- Energy Cost
- 2
- Power
- None
- Lv. 21

Deals Physical Damage in a 3-hit combo.
- Energy Cost
- 3
- Power
- 35
- Lv. 28

Deals Physical Damage. If this Jini successfully countered last turn, this skill's Power +180.
- Energy Cost
- 3
- Power
- —
- Lv. 30

- Energy Cost
- 0
- Power
- 35
- Lv. 34

Deals Magic Damage. Each time a Common-class skill is cast, this skill's Energy Cost permanently -2.
- Energy Cost
- —
- Power
- 130
- Lv. 35

Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 135
- Lv. 38

- Energy Cost
- 2
- Power
- None
- Lv. 40

- Energy Cost
- 2
- Power
- 70
- Lv. 46

Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2.
- Energy Cost
- —
- Power
- None
Use Skill Tablets to unlock

Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 3
- Power
- 75

Enemy Physical & Magic Defense -120%.
- Energy Cost
- 2
- Power
- None

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 130

- Energy Cost
- 0
- Power
- 40

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30

Power of all skills +40.
- Energy Cost
- 2
- Power
- None

Counter: Attack - Interrupts the countered skill and deals Physical Damage with 90 Power.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 1
- Power
- 60

- Energy Cost
- 1
- Power
- 55

Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack.
- Energy Cost
- —
- Power
- None

Reduces damage taken by 70%. Counter: Attack - Enemy Physical Attack -70%.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 3
- Power
- None

- Energy Cost
- 3
- Power
- 125


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Reduces damage taken by 80%. Counter: Attack - Restores 3 Energy.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Reduces damage taken by 80%. Counter: Attack - The enemy's Combo Count -3.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 70%. Counter: Attack - Restores Energy 2× the Energy Cost of the countered skill.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 70%. Forced Retreat. Counter: Attack - The next Jini gains Damage Reduction.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Reduces damage taken by 70%. Counter: Attack - Gains Combo Count +2.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 80%. Counter: Attack - Magic Defense +70%.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 90%. Counter: Attack - Grants 50% Lifesteal.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Starfall Mark on the enemy.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None