Titone
Its long mechanical arm makes it easier to grasp objects. It follows ancient machine protocols, yet the object it seeks may have long vanished from history. "With enhanced capabilities, it shows no hesitation—whether it detects machinery or even Roco, it will reach out and seize it."
- Category
- Mech-Arm Jini
- Habitat
- Common around towns
- Height
- 1.05–1.2 m
- Weight
- 71.5–78.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Mech avg. | ||
|---|---|---|---|---|
| HP | 92 | #240 of 481 | -14 | |
| P. ATK | 124 | #59 of 481 | +25 | |
| M. ATK | 48 | #363 of 481 | -25 | |
| P. DEF | 122 | #58 of 481 | +10 | |
| M. DEF | 92 | #170 of 481 | -20 | |
| SPD | 90 | #205 of 481 | +27 | |
| Total | 568 | #190 of 481 | +3 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage9 of 18 classes
Flora
2 skills
1 skill
Fire
3 skills
Earth
6 skills
Ice
6 skills
3 skills
1 skill
Electro
3 skills
Poison
3 skills
Bug
1 skill
Charm
6 skills
2 skills
Mech
1 skill
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40
- Lv. 1

Restores 2 Energy and swaps the skills in adjacent slots.
- Energy Cost
- 0
- Power
- None
- Lv. 10

Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. Gearshift 1.
- Energy Cost
- 1
- Power
- 20
- Lv. 12

- Energy Cost
- 1
- Power
- None
- Lv. 16

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None
- Lv. 23

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 28

Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1.
- Energy Cost
- 1
- Power
- None
- Lv. 29

Deals Physical Damage. This skill's slot position does not change.
- Energy Cost
- 2
- Power
- 75
- Lv. 32

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 33

Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15.
- Energy Cost
- 3
- Power
- 70
- Lv. 38

Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1.
- Energy Cost
- 3
- Power
- None
- Lv. 47

Deals Physical Damage. If this skill is in slot 1 or 3, Energy Cost -2. Gearshift 1.
- Energy Cost
- 5
- Power
- 130
- Lv. 48

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None
- Lv. 49

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75
Use Skill Tablets to unlock

- Energy Cost
- 3
- Power
- 80

- Energy Cost
- 1
- Power
- 55

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 3
- Power
- 90

Physical Defense +160% and Magic Defense -60%.
- Energy Cost
- 3
- Power
- None

Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy.
- Energy Cost
- 2
- Power
- 15

Deals Physical Damage and inflicts 2 stacks of Poison on the enemy. Counter: Status - Inflicts 6 stacks instead.
- Energy Cost
- 2
- Power
- 25

- Energy Cost
- 1
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 110

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85

- Energy Cost
- 2
- Power
- None

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1.
- Energy Cost
- 5
- Power
- 115


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60