Tubass
Codex No. 184

Tubass

Trait
Harmonic Series

Using a status skill applies the effect of Clamor to the enemy for 3 turns.

They favor waters rich in minerals, which they absorb to adjust the structure on their back and fine-tune their sound. Living in groups, they practice together every morning. Their powerful chorus can awaken all nearby creatures, making them less popular among those who prefer quiet surroundings.

Category
French Horn Jini
Habitat
Common on seas and rivers
Height
0.79–0.98 m
Weight
10.9–15.8 kg
Species AptitudeHP113P. ATK31M. ATK95P. DEF95M. DEF110SPD105
Total549#211 of 481

Species Aptitude

Species AptitudeRankvs. Water avg.
HP113#103 of 481+16
P. ATK31#454 of 481-32
M. ATK95#152 of 481+4
P. DEF95#175 of 481+9
M. DEF110#82 of 481+12
SPD105#98 of 481+20
Total549#211 of 481+30

Class Matchups

When this Jini is attacked

Weak
FloraElectro
Resists
FireMech

Classes its attack skills hit with advantage8 of 18 classes

  • FireWater4 skills
  • LightShadow2 skills
  • EarthWater4 skillsMech1 skill
  • IceMech1 skill
  • CharmMech1 skill
  • ShadowShadow2 skills
  • MechWater4 skills
  • StellarShadow2 skills
No advantage against
CommonFloraWaterDragonElectroPoisonBugFightingWingHavoc

Evolution

Evolves from

Evolution line

Learnable Skills

  • Lv. 1

    Enemy skills, except for the skill cast this turn, Energy Cost +3 for 3 turns.

    Energy Cost
    3
    Power
    None
  • Lv. 1

    Deals Magic Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 4

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 8

    Dispels its own debuffs. Energy Cost of all skills -1.

    Energy Cost
    1
    Power
    None
  • Lv. 12

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    3
    Power
    110
  • Lv. 16

    Gains 1 stack of Wet Mark.

    Energy Cost
    4
    Power
    None
  • Lv. 21

    Reduces damage taken by 80%. Counter: Attack - You perform a retreat.

    Energy Cost
    2
    Power
    None
  • Lv. 26

    Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.

    Energy Cost
    —
    Power
    110
  • Lv. 33

    Magic Attack +190%.

    Energy Cost
    7
    Power
    None
  • Lv. 35

    Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10.

    Energy Cost
    6
    Power
    —
  • Lv. 40

    Weather becomes Rainfall for 8 turns.

    Energy Cost
    5
    Power
    None
  • Lv. 50

    Energy Cost of all skills -2. Counter: Defense - Energy Cost -3 instead.

    Energy Cost
    2
    Power
    None