Vargheim
Vargheim is chosen through duels among the pack's strongest. The victor claims the throne by licking the fallen rival's brow—a solemn rite that marks the rise of a new ruler. When faced with overwhelming foes, it stays to fight as the last to retreat—even when gravely wounded.
- Category
- Wolf Jini
- Habitat
- Occasionally sighted in mountains
- Height
- 2.04–2.6 m
- Weight
- 168–227.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Havoc avg. | ||
|---|---|---|---|---|
| HP | 115 | #96 of 481 | +11 | |
| P. ATK | 121 | #63 of 481 | +7 | |
| M. ATK | 50 | #351 of 481 | -16 | |
| P. DEF | 91 | #196 of 481 | -7 | |
| M. DEF | 63 | #381 of 481 | -6 | |
| SPD | 120 | #31 of 481 | +34 | |
| Total | 560 | #201 of 481 | +23 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Flora
2 skills
Light
3 skills
Ice
2 skills
Dragon
1 skill
Poison
6 skills
Bug
2 skills
Charm
6 skills
Shadow
6 skills
3 skills
Mech
2 skills
Stellar
3 skills
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage with 100% Lifesteal.
- Energy Cost
- 2
- Power
- 65
- Lv. 1

- Energy Cost
- 2
- Power
- None
- Lv. 1

Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
- Energy Cost
- 3
- Power
- 30
- Lv. 3

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 6

- Energy Cost
- 1
- Power
- None
- Lv. 12

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 18

If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1.
- Energy Cost
- 1
- Power
- None
- Lv. 22

Deals Physical Damage in a 2-hit combo. If an enemy is defeated, this skill's Combo Count permanently +2.
- Energy Cost
- 3
- Power
- 35
- Lv. 25

All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
- Energy Cost
- 4
- Power
- None
- Lv. 26

Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power.
- Energy Cost
- 4
- Power
- 70
- Lv. 33

Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4.
- Energy Cost
- 1
- Power
- None
- Lv. 34

- Energy Cost
- 3
- Power
- 85
- Lv. 35

Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1.
- Energy Cost
- —
- Power
- 150
Use Skill Tablets to unlock

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40

Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.
- Energy Cost
- 4
- Power
- —

- Energy Cost
- 3
- Power
- 80

Steals 3 Energy from the enemy.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×.
- Energy Cost
- 1
- Power
- 40

- Energy Cost
- 1
- Power
- None

Charges, then deals Physical Damage and restores own HP equal to 50% of the damage dealt.
- Energy Cost
- 3
- Power
- 130

- Energy Cost
- 6
- Power
- 150

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Restores 25% Health. Counter: Defense - Restores 50% Health instead.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.
- Energy Cost
- 3
- Power
- 80

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60