Aurakirin
When attacking, increases Skill Power by 100% if the enemy's bloodline is Alpha.
Emerging after moonrise, it occasionally emits a faint glow and shares a symbiotic bond with weaker nocturnal creatures. Light energy travels through each feather in a zigzag pattern and seamlessly transfers into its core, where it condenses into incredible power.
- Category
- Moonlight Jini
- Habitat
- Highly elusive
- Height
- 1.75–2.1 m
- Weight
- 112.9–165 kg
Species Aptitude
| Species Aptitude | Rank | vs. Light avg. | ||
|---|---|---|---|---|
| HP | 104 | #167 of 481 | +12 | |
| P. ATK | 146 | #22 of 481 | +59 | |
| M. ATK | 67 | #278 of 481 | -30 | |
| P. DEF | 112 | #84 of 481 | +12 | |
| M. DEF | 73 | #311 of 481 | -22 | |
| SPD | 110 | #79 of 481 | +25 | |
| Total | 612 | #94 of 481 | +56 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage8 of 18 classes
Common
2 skills
Earth
2 skills
Ice
2 skills
Poison
1 skill
Fighting
1 skill
Shadow
5 skills
Havoc
5 skills
2 skills
Mech
2 skills
Evolution
Learnable Skills
- Lv. 1

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60
- Lv. 5

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 13

- Energy Cost
- 1
- Power
- None
- Lv. 22

Up to one skill per class: Power +35.
- Energy Cost
- 1
- Power
- None
- Lv. 29

Deals Physical Damage in a 3-hit combo.
- Energy Cost
- 3
- Power
- 30
- Lv. 36

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None
- Lv. 37

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120
- Lv. 38

- Energy Cost
- 2
- Power
- None
- Lv. 39

Deals Magic Damage. Equipping skills of other classes grants this skill different effects.
- Energy Cost
- 4
- Power
- 50
- Lv. 41

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None
- Lv. 48

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85
Use Skill Tablets to unlock

Speed +120.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 4
- Power
- None

- Energy Cost
- 1
- Power
- None

Power of all skills +20. Grants Agility.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40

Inflicts 2 stacks of Starfall Mark on the enemy.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Counter: Status - Physical Attack +100%.
- Energy Cost
- 2
- Power
- 65

Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times.
- Energy Cost
- 3
- Power
- 85

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead.
- Energy Cost
- 0
- Power
- None

Reduces damage taken by 70%. Counter: Attack - Enemy Physical Attack -70%.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Choice: Gains Skill Power +50 if the enemy equips any Light-class skill, or replaces the countered skill with Piercing Shot when Counter: Status is triggered.
- Energy Cost
- 4
- Power
- 115


Deals Physical Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80