Beell
Codex No. 202

Beell

Trait
Evening Chime

Loses half of current Health upon first entry.

It has very limited vision and relies on sensing airflow with its mouth to navigate. It sometimes rushes across the surface without direction. When it roars, the bell-shaped flower in its mouth vibrates, producing ringing tones. These sounds are used to communicate with others of its kind.

Category
Flora Spirit
Habitat
Common in fields and along riverbanks
Height
0.79–0.92 m
Weight
19.8–36.5 kg
Species AptitudeHP290P. ATK91M. ATK91P. DEF138M. DEF113SPD65
Total788#3 of 481

Species Aptitude

Species AptitudeRankvs. Earth avg.vs. Flora avg.
HP290#1 of 481+193+197
P. ATK91#207 of 481-6+11
M. ATK91#164 of 481+20+20
P. DEF138#19 of 481+30+58
M. DEF113#68 of 481+25+26
SPD65#363 of 481-12-14
Total788#3 of 481+250+299

Class Matchups

When this Jini is attacked

Weak (both classes)
Ice
Weak
FloraBugFightingMech
Weak for one class, resisted by the other
FireWaterPoisonWing
Resists
CommonLightEarth
Resists (both classes)
Electro

Classes its attack skills hit with advantage9 of 18 classes

  • FireEarth5 skills
  • WaterFlora5 skills
  • LightFlora5 skillsShadow2 skills
  • EarthFlora5 skills
  • IceEarth5 skills
  • ElectroEarth5 skills
  • PoisonEarth5 skills
  • ShadowShadow2 skills
  • StellarShadow2 skills
No advantage against
CommonFloraDragonBugFightingWingCharmHavocMech

Evolution

Evolves from

Evolution line

Learnable Skills

  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1.

    Energy Cost
    3
    Power
    None
  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    0
    Power
    40
  • Lv. 6

    Deals Physical Damage in a 2-hit combo.

    Energy Cost
    1
    Power
    25
  • Lv. 7

    Gains 1 stack of Power Charge Mark.

    Energy Cost
    4
    Power
    None
  • Lv. 13

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 21

    Weather becomes Sandstorm for 8 turns.

    Energy Cost
    7
    Power
    None
  • Lv. 23

    Reduces damage taken by 80%. Counter: Attack - The enemy's Combo Count -3.

    Energy Cost
    2
    Power
    None
  • Lv. 26

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 33

    Deals Physical Damage. This skill has a fixed Energy Cost of 4.

    Energy Cost
    4
    Power
    120
  • Lv. 35

    Reduces damage taken by 50% and performs a Retreat. Counter: Attack.

    Energy Cost
    3
    Power
    None
  • Lv. 37

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    4
    Power
    130
  • Lv. 44

    Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.

    Energy Cost
    3
    Power
    90
  • Lv. 48

    Reduces damage taken by 80%. Counter: Attack - Restores 20% Health.

    Energy Cost
    3
    Power
    None
  • Lv. 50

    Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.

    Energy Cost
    4
    Power
    90