Blossomel
Codex No. 201

Blossomel

Trait
Evening Chime

Loses half of current Health upon first entry.

Its body responds strongly to touch, and it presses itself close to the ground it depends on for a sense of security. It especially prefers moist soil. Its three flowers often intertwine to maintain contact, though this can leave them tangled. When the flowers argue, they produce a continuous chiming sound.

Category
Flora Spirit
Habitat
Common in fields and along riverbanks
Height
0.58–0.68 m
Weight
2.9–4 kg
Species AptitudeHP232P. ATK73M. ATK73P. DEF110M. DEF90SPD52
Total630#60 of 481

Species Aptitude

Species AptitudeRankvs. Earth avg.vs. Flora avg.
HP232#2 of 481+135+139
P. ATK73#301 of 481-24-7
M. ATK73#253 of 481+2+2
P. DEF110#93 of 481+2+30
M. DEF90#189 of 481+2+3
SPD52#429 of 481-25-27
Total630#60 of 481+92+141

Class Matchups

When this Jini is attacked

Weak (both classes)
Ice
Weak
FloraBugFightingMech
Weak for one class, resisted by the other
FireWaterPoisonWing
Resists
CommonLightEarth
Resists (both classes)
Electro

Classes its attack skills hit with advantage9 of 18 classes

  • FireEarth5 skills
  • WaterFlora5 skills
  • LightFlora5 skillsShadow2 skills
  • EarthFlora5 skills
  • IceEarth5 skills
  • ElectroEarth5 skills
  • PoisonEarth5 skills
  • ShadowShadow2 skills
  • StellarShadow2 skills
No advantage against
CommonFloraDragonBugFightingWingCharmHavocMech

Evolution

Evolves into

Evolution line

  • BlossomelThis Jini

Learnable Skills

  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1.

    Energy Cost
    3
    Power
    None
  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    0
    Power
    40
  • Lv. 6

    Deals Physical Damage in a 2-hit combo.

    Energy Cost
    1
    Power
    25
  • Lv. 7

    Gains 1 stack of Power Charge Mark.

    Energy Cost
    4
    Power
    None
  • Lv. 13

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 21

    Weather becomes Sandstorm for 8 turns.

    Energy Cost
    7
    Power
    None
  • Lv. 23

    Reduces damage taken by 80%. Counter: Attack - The enemy's Combo Count -3.

    Energy Cost
    2
    Power
    None
  • Lv. 26

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 33

    Deals Physical Damage. This skill has a fixed Energy Cost of 4.

    Energy Cost
    4
    Power
    120
  • Lv. 35

    Reduces damage taken by 50% and performs a Retreat. Counter: Attack.

    Energy Cost
    3
    Power
    None
  • Lv. 37

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    4
    Power
    130
  • Lv. 44

    Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.

    Energy Cost
    3
    Power
    90
  • Lv. 48

    Reduces damage taken by 80%. Counter: Attack - Restores 20% Health.

    Energy Cost
    3
    Power
    None
  • Lv. 50

    Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.

    Energy Cost
    4
    Power
    90