Bluffa
Codex No. 164

Bluffa

Trait
Intimidation

When interrupting an enemy, their interrupted skill enters a 2-turn cooldown.

The specialized air sac on its chest can rapidly inflate to mimic a terrifying, gaping maw, easily scaring off foes. To return to its normal state, it must deflate the sac, releasing an incredibly adorable squeak. It usually sneaks away to release this air when no one is watching.

Category
Red Panda Jini
Habitat
Common in mountain forests
Height
1.3–1.65 m
Weight
64.5–78.5 kg
Species AptitudeHP92P. ATK132M. ATK126P. DEF111M. DEF95SPD95
Total651#32 of 481

Species Aptitude

Species AptitudeRankvs. Fighting avg.
HP92#240 of 481-6
P. ATK132#41 of 481+18
M. ATK126#33 of 481+45
P. DEF111#88 of 481+5
M. DEF95#158 of 481+7
SPD95#167 of 481+6
Total651#32 of 481+74

Class Matchups

When this Jini is attacked

Weak
WingCharmStellar
Resists
EarthBugHavoc

Classes its attack skills hit with advantage12 of 18 classes

  • CommonFighting7 skills
  • FireEarth4 skills
  • WaterFlora2 skills
  • LightFlora2 skills
  • EarthFighting7 skillsFlora2 skills
  • IceFighting7 skillsEarth4 skills
  • DragonCharm2 skills
  • ElectroEarth4 skills
  • PoisonEarth4 skills
  • FightingCharm2 skills
  • HavocFighting7 skillsCharm2 skills
  • MechFighting7 skills
No advantage against
FloraBugWingCharmShadowStellar

Evolution

Evolves from

Evolution line

Learnable Skills

  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    0
    Power
    40
  • Lv. 1

    Physical Defense +140%.

    Energy Cost
    2
    Power
    None
  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 4

    Deals Physical Damage in a 2-hit combo.

    Energy Cost
    1
    Power
    25
  • Lv. 8

    Power of all skills +40.

    Energy Cost
    2
    Power
    None
  • Lv. 11

    Deals Physical Damage. Priority +1.

    Energy Cost
    2
    Power
    55
  • Lv. 16

    Magic Defense +170%.

    Energy Cost
    3
    Power
    None
  • Lv. 22

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    5
    Power
    140
  • Lv. 29

    Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

    Energy Cost
    4
    Power
    None
  • Lv. 30

    Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.

    Energy Cost
    3
    Power
    25
  • Lv. 35

    Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.

    Energy Cost
    5
    Power
    None
  • Lv. 36

    Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times.

    Energy Cost
    3
    Power
    85
  • Lv. 38

    Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost.

    Energy Cost
    3
    Power
    85
  • Lv. 45

    Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1.

    Energy Cost
    —
    Power
    140
  • Lv. 46

    Deals Physical Damage. Counter: Status - Increases this skill's Power to 10 times.

    Energy Cost
    2
    Power
    35