Bluffa
The specialized air sac on its chest can rapidly inflate to mimic a terrifying, gaping maw, easily scaring off foes. To return to its normal state, it must deflate the sac, releasing an incredibly adorable squeak. It usually sneaks away to release this air when no one is watching.
- Category
- Red Panda Jini
- Habitat
- Common in mountain forests
- Height
- 1.3–1.65 m
- Weight
- 64.5–78.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Fighting avg. | ||
|---|---|---|---|---|
| HP | 92 | #240 of 481 | -6 | |
| P. ATK | 132 | #41 of 481 | +18 | |
| M. ATK | 126 | #33 of 481 | +45 | |
| P. DEF | 111 | #88 of 481 | +5 | |
| M. DEF | 95 | #158 of 481 | +7 | |
| SPD | 95 | #167 of 481 | +6 | |
| Total | 651 | #32 of 481 | +74 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage12 of 18 classes
Common
7 skills
Fire
4 skills
Water
2 skills
Light
2 skills
Earth
7 skills
2 skills
Ice
7 skills
4 skills
Dragon
2 skills
Electro
4 skills
Poison
4 skills
Fighting
2 skills
Havoc
7 skills
2 skills
Mech
7 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 0
- Power
- 40
- Lv. 1

- Energy Cost
- 2
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 4

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 8

Power of all skills +40.
- Energy Cost
- 2
- Power
- None
- Lv. 11

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 16

- Energy Cost
- 3
- Power
- None
- Lv. 22

- Energy Cost
- 5
- Power
- 140
- Lv. 29

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None
- Lv. 30

Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.
- Energy Cost
- 3
- Power
- 25
- Lv. 35

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None
- Lv. 36

Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times.
- Energy Cost
- 3
- Power
- 85
- Lv. 38

Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost.
- Energy Cost
- 3
- Power
- 85
- Lv. 45

Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1.
- Energy Cost
- —
- Power
- 140
- Lv. 46

Deals Physical Damage. Counter: Status - Increases this skill's Power to 10 times.
- Energy Cost
- 2
- Power
- 35
Use Skill Tablets to unlock

- Energy Cost
- 1
- Power
- 60

- Energy Cost
- 3
- Power
- 80

- Energy Cost
- 1
- Power
- 55

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 3
- Power
- 90

Physical Defense +140% and Speed -30.
- Energy Cost
- 3
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

Deals Physical Damage and restores 5 Energy.
- Energy Cost
- 4
- Power
- 80

- Energy Cost
- 2
- Power
- None

Deals Physical Damage and gains Cuteify: This skill's Power +60.
- Energy Cost
- 3
- Power
- 100

- Energy Cost
- 3
- Power
- 30

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85

Enemy Physical & Magic Defense -120%.
- Energy Cost
- 2
- Power
- None

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Gains 1 stack of Attack Mark.
- Energy Cost
- 3
- Power
- None

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60