Cinderward
On entry, increases Skill Power by 10 for each Fire-class skill used by ally Jinies.
When it sprints across the grasslands at full speed, it's likely to leave a fire trail in its wake. Its fluffy, water-repellent coat hides little embers that never seem to die out. But once you earn its trust, it's incredibly gentle.
- Category
- Guardian Jini
- Habitat
- Common in mountain forests
- Height
- 0.99–1.42 m
- Weight
- 76.5–87.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Fire avg. | ||
|---|---|---|---|---|
| HP | 105 | #160 of 481 | +6 | |
| P. ATK | 117 | #74 of 481 | +26 | |
| M. ATK | 49 | #355 of 481 | -16 | |
| P. DEF | 135 | #24 of 481 | +50 | |
| M. DEF | 93 | #165 of 481 | +12 | |
| SPD | 65 | #363 of 481 | -13 | |
| Total | 564 | #194 of 481 | +65 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage12 of 18 classes
Common
3 skills
Flora
5 skills
Fire
1 skill
Earth
3 skills
Ice
5 skills
3 skills
1 skill
Electro
1 skill
Poison
3 skills
1 skill
Bug
5 skills
Charm
3 skills
Shadow
3 skills
Havoc
3 skills
Mech
5 skills
3 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60
- Lv. 1

- Energy Cost
- 2
- Power
- None
- Lv. 6

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 7

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 11

Deals Physical Damage in a 3-hit combo.
- Energy Cost
- 3
- Power
- 35
- Lv. 16

- Energy Cost
- 1
- Power
- None
- Lv. 23

Deals Physical Damage. Each time another Fire-class skill is cast, this skill's Power permanently doubles.
- Energy Cost
- 3
- Power
- —
- Lv. 24

- Energy Cost
- 2
- Power
- None
- Lv. 31

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 5
- Power
- 140
- Lv. 33

Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead.
- Energy Cost
- 1
- Power
- None
- Lv. 39

Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×.
- Energy Cost
- 1
- Power
- 40
- Lv. 46

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85
Use Skill Tablets to unlock

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30

Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 70

Power of all skills +40.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1.
- Energy Cost
- —
- Power
- 150

- Energy Cost
- 3
- Power
- 85

If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 1
- Power
- 55

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Enemy Physical & Magic Defense -120%.
- Energy Cost
- 2
- Power
- None

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
- Energy Cost
- 3
- Power
- 30


Deals Physical Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60