Felyr
At the end of each turn, converts every 2 stacks of Poison on the enemy into 1 stack of Poison Mark.
The star-shaped organ on Felyr's chest radiates warmth. In cold weather, it tucks its paws close to its chest to keep warm. Touching its tail, however, can cause painful swelling that takes months to heal.
- Category
- Fluffy Jini
- Habitat
- Highly elusive
- Height
- 0.7–1 m
- Weight
- 7.5–12.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Poison avg. | ||
|---|---|---|---|---|
| HP | 44 | #475 of 481 | -45 | |
| P. ATK | 56 | #375 of 481 | -13 | |
| M. ATK | 50 | #351 of 481 | -30 | |
| P. DEF | 39 | #476 of 481 | -34 | |
| M. DEF | 48 | #455 of 481 | -36 | |
| SPD | 75 | #295 of 481 | -11 | |
| Total | 312 | #468 of 481 | -169 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage11 of 18 classes
Common
2 skills
Flora
6 skills
Water
4 skills
Earth
2 skills
Ice
2 skills
Poison
3 skills
Wing
4 skills
Charm
6 skills
3 skills
Shadow
3 skills
Havoc
2 skills
Mech
2 skills
Evolution
Learnable Skills
- Lv. 1

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40
- Lv. 1

For each stack of Poison on the enemy, its own Magic Attack +30%.
- Energy Cost
- 1
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 5

Deals Physical Damage in a 3-hit combo.
- Energy Cost
- 3
- Power
- 35
- Lv. 8

Inflicts 5 stacks of Poison on the enemy.
- Energy Cost
- 3
- Power
- None
- Lv. 11

Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy.
- Energy Cost
- 2
- Power
- 15
- Lv. 21

- Energy Cost
- 1
- Power
- None
- Lv. 29

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 30

Inflicts 1 stack of Poison Mark on the enemy.
- Energy Cost
- 3
- Power
- None
- Lv. 35

Deals Magic Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 50
- Lv. 36

- Energy Cost
- 2
- Power
- None
- Lv. 37

Deals Magic Damage. For each stack of Poison on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of Poison.
- Energy Cost
- —
- Power
- 120
- Lv. 40

Inflicts 3 stacks of Poison on the enemy. Counter: Defense - Inflicts 8 stacks instead.
- Energy Cost
- 2
- Power
- None
- Lv. 41

Deals Magic Damage. If an enemy is defeated, converts their Poison stacks into Poison Mark.
- Energy Cost
- 4
- Power
- 110
- Lv. 46

Deals Physical Damage and inflicts 2 stacks of Poison on the enemy. Counter: Status - Inflicts 6 stacks instead.
- Energy Cost
- 2
- Power
- 25
Use Skill Tablets to unlock

Deals Physical Damage. Surge: This skill's Power +40.
- Energy Cost
- 3
- Power
- 80

Deals Magic Damage. Surge: This skill's Energy Cost -1.
- Energy Cost
- 3
- Power
- 95

Deals Physical Damage in a 2-hit combo and performs a Retreat.
- Energy Cost
- 5
- Power
- 45

Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.
- Energy Cost
- 3
- Power
- 90

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30

- Energy Cost
- 1
- Power
- 60

Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power.
- Energy Cost
- 4
- Power
- 70

Swaps buffs and debuffs with the enemy.
- Energy Cost
- 3
- Power
- None

- Energy Cost
- 0
- Power
- 40

Deals Physical Damage. Counter: Status - Physical Attack +100%.
- Energy Cost
- 2
- Power
- 65

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

- Energy Cost
- 3
- Power
- None

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Restores 25% Health. Counter: Defense - Restores 50% Health instead.
- Energy Cost
- 2
- Power
- None


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60