Finrush
Its forehead bulges outward, with a hollow air sac inside. It can freely change the shape of its forehead, probably by shifting the air within. It's also an excellent diver, spinning nimbly underwater while making varied calls to summon its companions and sing an ancient song of becoming a dragon, passed down through its memory.
- Category
- Dragon Blood Jini
- Habitat
- Common on seas
- Height
- 0.27–0.39 m
- Weight
- 14.5–16.8 kg
Species Aptitude
| Species Aptitude | Rank | vs. Water avg. | vs. Dragon avg. | ||
|---|---|---|---|---|---|
| HP | 71 | #388 of 481 | -26 | -18 | |
| P. ATK | 82 | #250 of 481 | +19 | -13 | |
| M. ATK | 87 | #185 of 481 | -4 | -7 | |
| P. DEF | 80 | #279 of 481 | -6 | +2 | |
| M. DEF | 83 | #239 of 481 | -15 | +2 | |
| SPD | 108 | #93 of 481 | +23 | +19 | |
| Total | 511 | #244 of 481 | -8 | -16 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage9 of 18 classes
Flora
3 skills
Fire
5 skills
Water
2 skills
Earth
5 skills
Dragon
7 skills
Bug
3 skills
Fighting
3 skills
Wing
2 skills
Mech
5 skills
Evolution
Learnable Skills
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80
- Lv. 3

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80
- Lv. 9

- Energy Cost
- 2
- Power
- None
- Lv. 11

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 21

- Energy Cost
- 4
- Power
- None
- Lv. 25

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 29

Charges. Physical & Magic Attack +150%, Speed +80.
- Energy Cost
- 3
- Power
- None
- Lv. 33

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 34

Magic Attack +190%.
- Energy Cost
- 7
- Power
- None
- Lv. 37

Charges, then deals Physical Damage and restores own HP equal to 50% of the damage dealt.
- Energy Cost
- 3
- Power
- 130
- Lv. 41

Charges, then deals Magic Damage. If attacked during charging, this skill's power becomes 3x the enemy skill's Power.
- Energy Cost
- 3
- Power
- 1
- Lv. 46

Deals Magic Damage. Counter: Status - The next skill does not require charging.
- Energy Cost
- 1
- Power
- 55
- Lv. 48

Deals Physical Damage. Counter: Status - This skill's Energy Cost permanently -3.
- Energy Cost
- —
- Power
- 115
- Lv. 50

- Energy Cost
- —
- Power
- 150
Use Skill Tablets to unlock

Charges, then deals Magic Damage to the enemy.
- Energy Cost
- 3
- Power
- 200

Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 110

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 3
- Power
- 75

Deals Magic Damage and grants Agility.
- Energy Cost
- 3
- Power
- 50

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70

Speed +120.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Surge: This skill's Power +40.
- Energy Cost
- 3
- Power
- 80

Deals Magic Damage. Surge: This skill's Energy Cost -1.
- Energy Cost
- 3
- Power
- 95

- Energy Cost
- 6
- Power
- 150

- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 1
- Power
- None

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

Restores 25% Health. Counter: Defense - Restores 50% Health instead.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 1
- Power
- None

Reduces damage taken by 90%. Counter: Attack. Versatility: Dragon-class status skill.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 5
- Power
- 140


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60