Wyfin
With long fins, a long tail, and a sleek, flowing form, it is a powerful swimmer and jumper. Its body structure is closer to a dragon than a fish, proving that it carries a trace of dragon lineage. The red pearl on its tail contains a faint amount of dragon energy, allowing it to let out a true dragon roar when it leaps from the water.
- Category
- Dragon Blood Jini
- Habitat
- Common on seas
- Height
- 0.69–0.99 m
- Weight
- 39.5–44.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Water avg. | vs. Dragon avg. | ||
|---|---|---|---|---|---|
| HP | 89 | #273 of 481 | -8 | 0 | |
| P. ATK | 103 | #123 of 481 | +40 | +8 | |
| M. ATK | 109 | #78 of 481 | +18 | +15 | |
| P. DEF | 100 | #154 of 481 | +14 | +22 | |
| M. DEF | 104 | #115 of 481 | +6 | +23 | |
| SPD | 135 | #2 of 481 | +50 | +46 | |
| Total | 640 | #49 of 481 | +121 | +113 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage9 of 18 classes
Flora
3 skills
Fire
5 skills
Water
2 skills
Earth
5 skills
Dragon
7 skills
Bug
3 skills
Fighting
3 skills
Wing
2 skills
Mech
5 skills
Evolution
Learnable Skills
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80
- Lv. 3

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80
- Lv. 9

- Energy Cost
- 2
- Power
- None
- Lv. 11

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 21

- Energy Cost
- 4
- Power
- None
- Lv. 25

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 29

Charges. Physical & Magic Attack +150%, Speed +80.
- Energy Cost
- 3
- Power
- None
- Lv. 33

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 34

Magic Attack +190%.
- Energy Cost
- 7
- Power
- None
- Lv. 37

Charges, then deals Physical Damage and restores own HP equal to 50% of the damage dealt.
- Energy Cost
- 3
- Power
- 130
- Lv. 41

Charges, then deals Magic Damage. If attacked during charging, this skill's power becomes 3x the enemy skill's Power.
- Energy Cost
- 3
- Power
- 1
- Lv. 46

Deals Magic Damage. Counter: Status - The next skill does not require charging.
- Energy Cost
- 1
- Power
- 55
- Lv. 48

Deals Physical Damage. Counter: Status - This skill's Energy Cost permanently -3.
- Energy Cost
- —
- Power
- 115
- Lv. 50

- Energy Cost
- —
- Power
- 150
Use Skill Tablets to unlock

Charges, then deals Magic Damage to the enemy.
- Energy Cost
- 3
- Power
- 200

Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 110

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 3
- Power
- 75

Deals Magic Damage and grants Agility.
- Energy Cost
- 3
- Power
- 50

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70

Speed +120.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Surge: This skill's Power +40.
- Energy Cost
- 3
- Power
- 80

Deals Magic Damage. Surge: This skill's Energy Cost -1.
- Energy Cost
- 3
- Power
- 95

- Energy Cost
- 6
- Power
- 150

- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 1
- Power
- None

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

Restores 25% Health. Counter: Defense - Restores 50% Health instead.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 1
- Power
- None

Reduces damage taken by 90%. Counter: Attack. Versatility: Dragon-class status skill.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 5
- Power
- 140


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60