Folorb
A Jini that rides the wind from place to place, coming to rest only when it reaches water or moist ground. As it rolls, it helps spread plant seeds. Gentle by nature, it is especially caring toward young Jinies, which has earned it the friendship of many other species.
- Category
- Mimic Jini
- Habitat
- Common in woods
- Height
- 0.6–0.7 m
- Weight
- 1.45–3.43 kg
Species Aptitude
| Species Aptitude | Rank | vs. Common avg. | vs. Bug avg. | ||
|---|---|---|---|---|---|
| HP | 93 | #229 of 481 | -13 | +10 | |
| P. ATK | 24 | #471 of 481 | -50 | -33 | |
| M. ATK | 109 | #78 of 481 | +23 | +44 | |
| P. DEF | 105 | #112 of 481 | +21 | +31 | |
| M. DEF | 91 | #177 of 481 | +11 | +18 | |
| SPD | 120 | #31 of 481 | +32 | +34 | |
| Total | 542 | #221 of 481 | +23 | +105 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage8 of 18 classes
Flora
5 skills
Water
1 skill
Light
1 skill
Earth
1 skill
Poison
1 skill
Fighting
1 skill
Havoc
5 skills
Stellar
5 skills
Evolution
Evolves from
Follet (Form 1)Lv. 35
Evolves into
Folwane (Form 1)Choose an Alpha Token
Token of FolwaneBy challenging the Alpha Jini: FolwaneToken of Folwane selected. The Jini will evolve into Folwane.
Evolution line
- → Lv. 25
Follet (Form 1)- → Lv. 35
Folorb (Form 1)This Jini- → Token of Folwane
Folwane (Form 1)
Other Forms with the Same Name
These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.
| Form | HP | P. ATK | M. ATK | P. DEF | M. DEF | SPD | Total | Evolves from |
|---|---|---|---|---|---|---|---|---|
| 93 | 24 | 109 | 105 | 91 | 120 | 542 | ||
| 95 | 25 | 111 | 102 | 87 | 120 | 540 |
Learnable Skills
- Lv. 1

- Energy Cost
- 0
- Power
- 30
- Lv. 1

- Energy Cost
- 3
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- 65
- Lv. 3

- Energy Cost
- 1
- Power
- None
- Lv. 6

Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2.
- Energy Cost
- 2
- Power
- None
- Lv. 12

Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.
- Energy Cost
- 2
- Power
- 15
- Lv. 16

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None
- Lv. 27

Deals Magic Damage in a 1-hit combo.
- Energy Cost
- 1
- Power
- 60
- Lv. 34

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 35

Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.
- Energy Cost
- —
- Power
- —
- Lv. 37

Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
- Energy Cost
- 4
- Power
- —
- Lv. 39

- Energy Cost
- 3
- Power
- 75
Use Skill Tablets to unlock

- Energy Cost
- 2
- Power
- None

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

- Energy Cost
- 2
- Power
- None

Gains 1 stack of Attack Mark.
- Energy Cost
- 3
- Power
- None

- Energy Cost
- 1
- Power
- None

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Physical Damage and dispels all marks from the enemy. Counter: Status - Steals marks instead.
- Energy Cost
- 3
- Power
- 85

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Restores 15% Health and 4 Energy.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 3
- Power
- 100

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Skill Power +70 on the next attack.
- Energy Cost
- 1
- Power
- None

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Grants allied lineup 1 stack of Offering: Power +20.
- Energy Cost
- 1
- Power
- 20

- Energy Cost
- 3
- Power
- 125

- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Magic Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30