Folorb
Codex No. 120Form 1 of 2

Folorb

Trait
Resonance

Increases the Skill Power of Insect Hum by 20.

A Jini that rides the wind from place to place, coming to rest only when it reaches water or moist ground. As it rolls, it helps spread plant seeds. Gentle by nature, it is especially caring toward young Jinies, which has earned it the friendship of many other species.

Category
Mimic Jini
Habitat
Common in woods
Height
0.6–0.7 m
Weight
1.45–3.43 kg
Species AptitudeHP93P. ATK24M. ATK109P. DEF105M. DEF91SPD120
Total542#221 of 481

Species Aptitude

Species AptitudeRankvs. Common avg.vs. Bug avg.
HP93#229 of 481-13+10
P. ATK24#471 of 481-50-33
M. ATK109#78 of 481+23+44
P. DEF105#112 of 481+21+31
M. DEF91#177 of 481+11+18
SPD120#31 of 481+32+34
Total542#221 of 481+23+105

Class Matchups

When this Jini is attacked

Weak (both classes)
None
Weak
FireWing
Weak for one class, resisted by the other
Fighting
Resists
FloraShadow
Resists (both classes)
None

Classes its attack skills hit with advantage8 of 18 classes

  • FloraBug5 skills
  • WaterFlora1 skill
  • LightFlora1 skill
  • EarthFlora1 skill
  • PoisonStellar1 skill
  • FightingStellar1 skill
  • HavocBug5 skills
  • StellarBug5 skills
No advantage against
CommonFireIceDragonElectroBugWingCharmShadowMech

Evolution

Evolves from

Evolves into

  • Folwane (Form 1)Choose an Alpha TokenToken of FolwaneBy challenging the Alpha Jini: FolwaneToken of Folwane selected. The Jini will evolve into Folwane.

Evolution line

Other Forms with the Same Name

These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.

FormHPP. ATKM. ATKP. DEFM. DEFSPDTotalEvolves from
Folorb (Form 1)This Jini932410910591120542Follet (Form 1)
Folorb (Form 2)952511110287120540Follet (Form 2)

Learnable Skills

  • Lv. 1

    Deals Magic Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 1

    Energy Cost of all enemy attack skills +2 for 3 turns.

    Energy Cost
    3
    Power
    None
  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    1
    Power
    65
  • Lv. 3

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 6

    Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2.

    Energy Cost
    2
    Power
    None
  • Lv. 12

    Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.

    Energy Cost
    2
    Power
    15
  • Lv. 16

    Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.

    Energy Cost
    5
    Power
    None
  • Lv. 27

    Deals Magic Damage in a 1-hit combo.

    Energy Cost
    1
    Power
    60
  • Lv. 34

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 35

    Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

    Energy Cost
    —
    Power
    —
  • Lv. 37

    Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.

    Energy Cost
    4
    Power
    —
  • Lv. 39

    Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo.

    Energy Cost
    3
    Power
    75