Folwane
Increases Insect Hum's Skill Power by 20. Bug-class skills equipped by all allied Jinies gain Versatility: Insect Hum.
When a Folorb lives long enough, its leafy blades gradually lose all color, turning pale as sun-bleached paper. Masters of mimicry, their bodies are so light that they make no sound when landing. No Jinies would ever suspect a "dead leaf" lying on the ground.
- Category
- Mimic Jini
- Habitat
- Common in woods
- Height
- 0.98–1.25 m
- Weight
- 5–9 kg
Species Aptitude
| Species Aptitude | Rank | vs. Common avg. | vs. Bug avg. | ||
|---|---|---|---|---|---|
| HP | 105 | #160 of 481 | -1 | +22 | |
| P. ATK | 30 | #459 of 481 | -44 | -27 | |
| M. ATK | 119 | #50 of 481 | +33 | +54 | |
| P. DEF | 105 | #112 of 481 | +21 | +31 | |
| M. DEF | 91 | #177 of 481 | +11 | +18 | |
| SPD | 125 | #14 of 481 | +37 | +39 | |
| Total | 575 | #172 of 481 | +56 | +138 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage8 of 18 classes
Flora
5 skills
Water
1 skill
Light
1 skill
Earth
1 skill
Poison
1 skill
Fighting
1 skill
Havoc
5 skills
Stellar
5 skills
Evolution
Evolves from
Folorb (Form 1)Choose an Alpha Token
Token of FolwaneBy challenging the Alpha Jini: FolwaneToken of Folwane selected. The Jini will evolve into Folwane.
Evolution line
- → Lv. 25
Follet (Form 1)- → Lv. 35
Folorb (Form 1)- → Token of Folwane
Folwane (Form 1)This Jini
Other Forms with the Same Name
These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.
| Form | HP | P. ATK | M. ATK | P. DEF | M. DEF | SPD | Total | Evolves from |
|---|---|---|---|---|---|---|---|---|
| 105 | 30 | 119 | 105 | 91 | 125 | 575 | ||
| 107 | 31 | 122 | 102 | 87 | 125 | 574 |
Learnable Skills
- Lv. 1

- Energy Cost
- 0
- Power
- 30
- Lv. 1

- Energy Cost
- 3
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- 65
- Lv. 3

- Energy Cost
- 1
- Power
- None
- Lv. 6

Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2.
- Energy Cost
- 2
- Power
- None
- Lv. 12

Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.
- Energy Cost
- 2
- Power
- 15
- Lv. 16

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None
- Lv. 27

Deals Magic Damage in a 1-hit combo.
- Energy Cost
- 1
- Power
- 60
- Lv. 34

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 35

Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.
- Energy Cost
- —
- Power
- —
- Lv. 37

Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
- Energy Cost
- 4
- Power
- —
- Lv. 39

- Energy Cost
- 3
- Power
- 75
Use Skill Tablets to unlock

- Energy Cost
- 2
- Power
- None

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75

- Energy Cost
- 2
- Power
- None

Gains 1 stack of Attack Mark.
- Energy Cost
- 3
- Power
- None

- Energy Cost
- 1
- Power
- None

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Physical Damage and dispels all marks from the enemy. Counter: Status - Steals marks instead.
- Energy Cost
- 3
- Power
- 85

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Restores 15% Health and 4 Energy.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 3
- Power
- 100

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Skill Power +70 on the next attack.
- Energy Cost
- 1
- Power
- None

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Grants allied lineup 1 stack of Offering: Power +20.
- Energy Cost
- 1
- Power
- 20

- Energy Cost
- 3
- Power
- 125

- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Magic Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30