Framorn
Codex No. 302

Framorn

Trait
Living Canvas

Increases Skill Power by 10% and Speed by 5 for every stack of buff on the enemy.

A quiet and reserved variant, slightly rugged in manner. Rather than making new friends, it values protecting those it already knows, though it might accidentally bump their heads while doing so. Once it identifies who needs guarding, it ceases all wandering.

Category
Watcher Jini
Habitat
Highly elusive
Height
1.75–1.92 m
Weight
75.7–88.02 kg
Species AptitudeHP126P. ATK147M. ATK63P. DEF100M. DEF76SPD92
Total604#117 of 481

Species Aptitude

Species AptitudeRankvs. Common avg.vs. Fighting avg.
HP126#47 of 481+20+28
P. ATK147#17 of 481+73+33
M. ATK63#301 of 481-23-18
P. DEF100#154 of 481+16-6
M. DEF76#292 of 481-4-12
SPD92#178 of 481+4+3
Total604#117 of 481+85+27

Class Matchups

When this Jini is attacked

Weak (both classes)
None
Weak
FightingWingCharmStellar
Weak for one class, resisted by the other
None
Resists
EarthBugShadowHavoc
Resists (both classes)
None

Classes its attack skills hit with advantage10 of 18 classes

  • CommonFighting5 skills
  • LightShadow6 skills
  • EarthFighting5 skills
  • IceFighting5 skills
  • PoisonStellar1 skill
  • FightingStellar1 skill
  • ShadowShadow6 skills
  • HavocFighting5 skills
  • MechFighting5 skills
  • StellarShadow6 skills
No advantage against
FloraFireWaterDragonElectroBugWingCharm

Evolution

Evolves from

Evolution line

Learnable Skills

  • Lv. 1

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    2
    Power
    90
  • Lv. 1

    Magic Attack +70%.

    Energy Cost
    0
    Power
    None
  • Lv. 5

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 7

    Deals Physical Damage. Priority +1.

    Energy Cost
    2
    Power
    55
  • Lv. 13

    Physical Attack +100%.

    Energy Cost
    1
    Power
    None
  • Lv. 19

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    3
    Power
    110
  • Lv. 26

    Gains 1 stack of Attack Mark.

    Energy Cost
    3
    Power
    None
  • Lv. 33

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    3
    Power
    110
  • Lv. 35

    Restores 25% Health. Counter: Defense - Restores 50% Health instead.

    Energy Cost
    2
    Power
    None
  • Lv. 37

    Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power.

    Energy Cost
    3
    Power
    80
  • Lv. 38

    Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×.

    Energy Cost
    2
    Power
    70
  • Lv. 40

    Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

    Energy Cost
    4
    Power
    None
  • Lv. 41

    Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

    Energy Cost
    2
    Power
    25
  • Lv. 44

    Combo Count +3.

    Energy Cost
    2
    Power
    None
  • Lv. 49

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 50

    Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost.

    Energy Cost
    3
    Power
    85