Framorn
A quiet and reserved variant, slightly rugged in manner. Rather than making new friends, it values protecting those it already knows, though it might accidentally bump their heads while doing so. Once it identifies who needs guarding, it ceases all wandering.
- Category
- Watcher Jini
- Habitat
- Highly elusive
- Height
- 1.75–1.92 m
- Weight
- 75.7–88.02 kg
Species Aptitude
| Species Aptitude | Rank | vs. Common avg. | vs. Fighting avg. | ||
|---|---|---|---|---|---|
| HP | 126 | #47 of 481 | +20 | +28 | |
| P. ATK | 147 | #17 of 481 | +73 | +33 | |
| M. ATK | 63 | #301 of 481 | -23 | -18 | |
| P. DEF | 100 | #154 of 481 | +16 | -6 | |
| M. DEF | 76 | #292 of 481 | -4 | -12 | |
| SPD | 92 | #178 of 481 | +4 | +3 | |
| Total | 604 | #117 of 481 | +85 | +27 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Common
5 skills
Light
6 skills
Earth
5 skills
Ice
5 skills
Poison
1 skill
Fighting
1 skill
Shadow
6 skills
Havoc
5 skills
Mech
5 skills
Stellar
6 skills
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 90
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 5

- Energy Cost
- 1
- Power
- None
- Lv. 7

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 13

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 19

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 110
- Lv. 26

Gains 1 stack of Attack Mark.
- Energy Cost
- 3
- Power
- None
- Lv. 33

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 110
- Lv. 35

Restores 25% Health. Counter: Defense - Restores 50% Health instead.
- Energy Cost
- 2
- Power
- None
- Lv. 37

Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power.
- Energy Cost
- 3
- Power
- 80
- Lv. 38

- Energy Cost
- 2
- Power
- 70
- Lv. 40

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None
- Lv. 41

Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25
- Lv. 44

- Energy Cost
- 2
- Power
- None
- Lv. 49

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 50

Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost.
- Energy Cost
- 3
- Power
- 85
Use Skill Tablets to unlock

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 3
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 5
- Power
- 155

Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.
- Energy Cost
- —
- Power
- —

Deals Physical Damage. For each successful counter, this skill's Power permanently +90.
- Energy Cost
- 3
- Power
- —

- Energy Cost
- 6
- Power
- 150

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

- Energy Cost
- 5
- Power
- 155

Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.
- Energy Cost
- —
- Power
- None

Deals Physical Damage. Counter: Status - Increases this skill's Power to 5 times.
- Energy Cost
- 3
- Power
- 65

Deals Magic Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 50

- Energy Cost
- 2
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

- Energy Cost
- 1
- Power
- 60

- Energy Cost
- 3
- Power
- 80

Deals Physical Damage and inflicts 1 stack of Starfall Mark on the enemy.
- Energy Cost
- 3
- Power
- 70

Inflicts 2 stacks of Starfall Mark on the enemy.
- Energy Cost
- 1
- Power
- None

Inflicts 4 stacks of Starfall Mark on the enemy.
- Energy Cost
- 4
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- 80

Deals Magic Damage in a 5-hit combo.
- Energy Cost
- 4
- Power
- 20

Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.
- Energy Cost
- 3
- Power
- 25

- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage and restores 1 Energy.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 0
- Power
- 30


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60