Granil
Codex No. 274

Granil

Trait
Burgeoning

Restores 12% Health at the end of the turn.

Granil floats wherever the breeze takes it. But don't let its empty look fool you—it's cooking up all kinds of mischief. All that pollen building up inside makes it twitchy, itching to mess with other Jinies.

Category
Seed Jini
Habitat
Common in mountain forests and grasslands
Height
0.4–0.57 m
Weight
3.5–5.4 kg
Species AptitudeHP65P. ATK31M. ATK74P. DEF48M. DEF67SPD36
Total321#467 of 481

Species Aptitude

Species AptitudeRankvs. Flora avg.
HP65#418 of 481-28
P. ATK31#454 of 481-49
M. ATK74#252 of 481+3
P. DEF48#459 of 481-32
M. DEF67#354 of 481-20
SPD36#471 of 481-43
Total321#467 of 481-168

Class Matchups

When this Jini is attacked

Weak
FireIcePoisonBugWing
Resists
WaterLightEarthElectro

Classes its attack skills hit with advantage11 of 18 classes

  • FloraPoison3 skills
  • FireEarth1 skill
  • WaterFlora6 skills
  • LightFlora6 skills
  • EarthFlora6 skills
  • IceEarth1 skill
  • ElectroEarth1 skill
  • PoisonEarth1 skill
  • CharmPoison3 skills
  • ShadowLight2 skills
  • HavocLight2 skills
No advantage against
CommonDragonBugFightingWingMechStellar

Evolution

Evolves into

Evolution line

Learnable Skills

  • Lv. 1

    Dispels all buffs from the enemy.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    Deals Physical Damage and restores 5 Energy.

    Energy Cost
    4
    Power
    80
  • Lv. 5

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 12

    Restores 15% Health and 4 Energy.

    Energy Cost
    2
    Power
    None
  • Lv. 28

    Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.

    Energy Cost
    3
    Power
    70
  • Lv. 33
    SporeFloraSpecial

    Inflicts 3 stacks of Parasite on the enemy.

    Energy Cost
    3
    Power
    None
  • Lv. 34

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    4
    Power
    120
  • Lv. 37

    2-hit combo. Each hit grants +60% Magic Attack.

    Energy Cost
    2
    Power
    None
  • Lv. 41

    Deals Magic Damage. Each time another Flora-class Skill is cast, this skill's Power permanently +60.

    Energy Cost
    7
    Power
    —
  • Lv. 42
    BloomFloraSpecial

    Power of all skills +30. Counter: Defense - Power +60 instead.

    Energy Cost
    1
    Power
    None
  • Lv. 46

    Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.

    Energy Cost
    2
    Power
    75
  • Lv. 48

    Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.

    Energy Cost
    4
    Power
    90