Granil
Granil floats wherever the breeze takes it. But don't let its empty look fool you—it's cooking up all kinds of mischief. All that pollen building up inside makes it twitchy, itching to mess with other Jinies.
- Category
- Seed Jini
- Habitat
- Common in mountain forests and grasslands
- Height
- 0.4–0.57 m
- Weight
- 3.5–5.4 kg
Species Aptitude
| Species Aptitude | Rank | vs. Flora avg. | ||
|---|---|---|---|---|
| HP | 65 | #418 of 481 | -28 | |
| P. ATK | 31 | #454 of 481 | -49 | |
| M. ATK | 74 | #252 of 481 | +3 | |
| P. DEF | 48 | #459 of 481 | -32 | |
| M. DEF | 67 | #354 of 481 | -20 | |
| SPD | 36 | #471 of 481 | -43 | |
| Total | 321 | #467 of 481 | -168 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage11 of 18 classes
Flora
3 skills
Fire
1 skill
Water
6 skills
Light
6 skills
Earth
6 skills
Ice
1 skill
Electro
1 skill
Poison
1 skill
Charm
3 skills
Shadow
2 skills
Havoc
2 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Physical Damage and restores 5 Energy.
- Energy Cost
- 4
- Power
- 80
- Lv. 5

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 12

Restores 15% Health and 4 Energy.
- Energy Cost
- 2
- Power
- None
- Lv. 28

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70
- Lv. 33

- Energy Cost
- 3
- Power
- None
- Lv. 34

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120
- Lv. 37

2-hit combo. Each hit grants +60% Magic Attack.
- Energy Cost
- 2
- Power
- None
- Lv. 41

Deals Magic Damage. Each time another Flora-class Skill is cast, this skill's Power permanently +60.
- Energy Cost
- 7
- Power
- —
- Lv. 42

- Energy Cost
- 1
- Power
- None
- Lv. 46

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75
- Lv. 48

Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.
- Energy Cost
- 4
- Power
- 90
Use Skill Tablets to unlock

Deals Magic Damage and inflicts 2 stacks of Poison on the enemy.
- Energy Cost
- 2
- Power
- 35

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

Deals Magic Damage. For each stack of Poison on the enemy, this skill's Power +10. Counter: Status - Power +40 instead.
- Energy Cost
- 3
- Power
- —

Inflicts 5 stacks of Poison on the enemy.
- Energy Cost
- 3
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40

Up to one skill per class: Power +35.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- 80

- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 2
- Power
- 70

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.
- Energy Cost
- 4
- Power
- 30

Deals Magic Damage. Choice: Gains Skill Power +50 if this Jini's Health is above 80%, or restore 35% Health if Counter: Status is triggered.
- Energy Cost
- 4
- Power
- 95

Deals Magic Damage. Choice: Permanently increases Skill Power by 20 after each use, or temporarily increases Skill Power by 100% when Counter: Status is triggered.
- Energy Cost
- 2
- Power
- 70

Deals Magic Damage. Deals +50% damage to Hybrid Jinies.
- Energy Cost
- 3
- Power
- 80


- Energy Cost
- 1
- Power
- 65


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Magic Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30