Granora
Granora can produce various pollens from its head that makes people itch, and the look in its eyes—half dare, half plea—is practically begging you to hit it. After all, a good smack relieves its own itching. And of course, every blow only spreads more pollen around.
- Category
- Flora Spirit
- Habitat
- Common in mountain forests and grasslands
- Height
- 0.48–0.68 m
- Weight
- 6.5–7.8 kg
Species Aptitude
| Species Aptitude | Rank | vs. Flora avg. | ||
|---|---|---|---|---|
| HP | 86 | #297 of 481 | -7 | |
| P. ATK | 42 | #422 of 481 | -38 | |
| M. ATK | 99 | #128 of 481 | +28 | |
| P. DEF | 64 | #388 of 481 | -16 | |
| M. DEF | 90 | #189 of 481 | +3 | |
| SPD | 48 | #443 of 481 | -31 | |
| Total | 429 | #369 of 481 | -60 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage11 of 18 classes
Flora
3 skills
Fire
1 skill
Water
6 skills
Light
6 skills
Earth
6 skills
Ice
1 skill
Electro
1 skill
Poison
1 skill
Charm
3 skills
Shadow
2 skills
Havoc
2 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Physical Damage and restores 5 Energy.
- Energy Cost
- 4
- Power
- 80
- Lv. 5

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 12

Restores 15% Health and 4 Energy.
- Energy Cost
- 2
- Power
- None
- Lv. 28

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70
- Lv. 33

- Energy Cost
- 3
- Power
- None
- Lv. 34

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120
- Lv. 37

2-hit combo. Each hit grants +60% Magic Attack.
- Energy Cost
- 2
- Power
- None
- Lv. 41

Deals Magic Damage. Each time another Flora-class Skill is cast, this skill's Power permanently +60.
- Energy Cost
- 7
- Power
- —
- Lv. 42

- Energy Cost
- 1
- Power
- None
- Lv. 46

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75
- Lv. 48

Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.
- Energy Cost
- 4
- Power
- 90
Use Skill Tablets to unlock

Deals Magic Damage and inflicts 2 stacks of Poison on the enemy.
- Energy Cost
- 2
- Power
- 35

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

Deals Magic Damage. For each stack of Poison on the enemy, this skill's Power +10. Counter: Status - Power +40 instead.
- Energy Cost
- 3
- Power
- —

Inflicts 5 stacks of Poison on the enemy.
- Energy Cost
- 3
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40

Up to one skill per class: Power +35.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- 80

- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 2
- Power
- 70

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.
- Energy Cost
- 4
- Power
- 30

Deals Magic Damage. Choice: Gains Skill Power +50 if this Jini's Health is above 80%, or restore 35% Health if Counter: Status is triggered.
- Energy Cost
- 4
- Power
- 95

Deals Magic Damage. Choice: Permanently increases Skill Power by 20 after each use, or temporarily increases Skill Power by 100% when Counter: Status is triggered.
- Energy Cost
- 2
- Power
- 70

Deals Magic Damage. Deals +50% damage to Hybrid Jinies.
- Energy Cost
- 3
- Power
- 80


- Energy Cost
- 1
- Power
- 65


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Magic Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30