Gryphern
Winds between the cliffs are often fierce, and the local branch of the lineage has learned to fly against them. Their feathers are mostly long and firm, with very little down, helping them stay steady in rough air and change direction in an instant.
- Category
- Griffin Jini
- Habitat
- Common in mountains and around castles
- Height
- 1.01–1.44 m
- Weight
- 49.5–56.8 kg
Species Aptitude
| Species Aptitude | Rank | vs. Wing avg. | ||
|---|---|---|---|---|
| HP | 85 | #301 of 481 | -5 | |
| P. ATK | 93 | #196 of 481 | -1 | |
| M. ATK | 55 | #333 of 481 | -2 | |
| P. DEF | 102 | #138 of 481 | +13 | |
| M. DEF | 52 | #438 of 481 | -18 | |
| SPD | 96 | #158 of 481 | 0 | |
| Total | 483 | #297 of 481 | -13 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage9 of 18 classes
Common
1 skill
Flora
7 skills
1 skill
Earth
1 skill
Ice
1 skill
1 skill
Bug
7 skills
1 skill
Fighting
7 skills
Shadow
1 skill
Havoc
1 skill
1 skill
Mech
1 skill
1 skill
Evolution
Evolves from
Gryphling (Form 1)Lv. 32
Evolves into
Gryphire (Form 1)Lv. 46
Evolution line
- → Lv. 32
Gryphern (Form 1)This Jini- → Lv. 46
Gryphire (Form 1)
Other Forms with the Same Name
These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.
| Form | HP | P. ATK | M. ATK | P. DEF | M. DEF | SPD | Total | Evolves from |
|---|---|---|---|---|---|---|---|---|
| 85 | 93 | 55 | 102 | 52 | 96 | 483 | ||
| 87 | 88 | 47 | 98 | 56 | 100 | 476 |
Learnable Skills
- Lv. 1

- Energy Cost
- 0
- Power
- 15
- Lv. 1

Grants Agility and dispels 1 buff from the enemy.
- Energy Cost
- 1
- Power
- None
- Lv. 5

Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25
- Lv. 12

Speed +120.
- Energy Cost
- 2
- Power
- None
- Lv. 21

- Energy Cost
- 1
- Power
- None
- Lv. 26

Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.
- Energy Cost
- 2
- Power
- —
- Lv. 33

Power of all skills +20. Grants Agility.
- Energy Cost
- 2
- Power
- None
- Lv. 35

- Energy Cost
- 3
- Power
- 75
- Lv. 38

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None
- Lv. 41

Deals Physical Damage. The higher the Jini's Speed relative to the enemy's, the greater this skill's Power.
- Energy Cost
- 4
- Power
- —
- Lv. 44

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None
- Lv. 48

Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn.
- Energy Cost
- 2
- Power
- 75
- Lv. 49

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70
Use Skill Tablets to unlock

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25

Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.
- Energy Cost
- 2
- Power
- 40

Power of all skills +40.
- Energy Cost
- 2
- Power
- None

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None

Deals Physical Damage in a 3-hit combo.
- Energy Cost
- 3
- Power
- 30

Up to one skill per class: Power +35.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85

Enemy Physical & Magic Defense -120%.
- Energy Cost
- 2
- Power
- None

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 2
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage in a 2-hit combo. Choice: Each use permanently increases Skill Power by 10 or Combo Count by 1.
- Energy Cost
- 2
- Power
- 20

All skills gain Skill Power +30. Choice: Energy Cost -1 for this use, or all skills gain Skill Power +50 instead when Counter: Defense is triggered.
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60