Imperor
Gains 50% Lifesteal upon entry. Every excess 5% Health restored converts into a 10% bonus in Physical Attack.
Ruler over all Implings and Impettes. Its childhood fear of losing the spotlight has evolved into a powerful desire for dominance, tolerating no rival within its domain. While it honors the tribe's strict code and never breaks a promise, its loyalty belongs only to a master of its own choosing.
- Category
- Prankster Jini
- Habitat
- Common in forests
- Height
- 1.35–1.6 m
- Weight
- 40–60 kg
Species Aptitude
| Species Aptitude | Rank | vs. Havoc avg. | vs. Wing avg. | ||
|---|---|---|---|---|---|
| HP | 117 | #83 of 481 | +13 | +27 | |
| P. ATK | 128 | #44 of 481 | +14 | +34 | |
| M. ATK | 55 | #333 of 481 | -11 | -2 | |
| P. DEF | 103 | #131 of 481 | +5 | +14 | |
| M. DEF | 73 | #311 of 481 | +4 | +3 | |
| SPD | 120 | #31 of 481 | +34 | +24 | |
| Total | 596 | #129 of 481 | +59 | +100 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage8 of 18 classes
Flora
4 skills
1 skill
Light
2 skills
Poison
8 skills
Bug
4 skills
Fighting
4 skills
Charm
8 skills
1 skill
Shadow
8 skills
2 skills
Stellar
2 skills
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 1

Speed +120.
- Energy Cost
- 2
- Power
- None
- Lv. 6

- Energy Cost
- 0
- Power
- 35
- Lv. 8

- Energy Cost
- 1
- Power
- None
- Lv. 10

- Energy Cost
- 2
- Power
- None
- Lv. 13

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60
- Lv. 20

Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
- Energy Cost
- 3
- Power
- 30
- Lv. 23

Physical & Magic Attack and Defense -100%. Counter: Defense - Applies Physical & Magic Attack and Defense -100% to the enemy instead.
- Energy Cost
- 1
- Power
- None
- Lv. 29

Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25
- Lv. 30

- Energy Cost
- 3
- Power
- 75
- Lv. 37

Deals Physical Damage in a 2-hit combo. If an enemy is defeated, this skill's Combo Count permanently +2.
- Energy Cost
- 3
- Power
- 35
- Lv. 38

Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power.
- Energy Cost
- 4
- Power
- 70
- Lv. 40

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70
Use Skill Tablets to unlock

- Energy Cost
- 3
- Power
- 85

- Energy Cost
- 1
- Power
- 60

- Energy Cost
- 3
- Power
- 80

Inflicts 1 stack of Invocation Mark on the enemy.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy.
- Energy Cost
- 2
- Power
- 15

Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.
- Energy Cost
- 2
- Power
- 40

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 2
- Power
- None

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

Power of all skills +20. Grants Agility.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1.
- Energy Cost
- —
- Power
- 150

Deals Physical Damage. For every 10% Health lost, this skill's Power +10.
- Energy Cost
- 4
- Power
- —

Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this Jini's Health is below 50%.
- Energy Cost
- 3
- Power
- 85


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60