Lumira
Codex No. 271

Lumira

Trait
Sentinel

If this Jini would be defeated by the enemy at the start of the turn, gains 50 Speed and Retreats after acting.

After evolving, they remain fluffy and move with more grace and agility. During battle, they spin and leap as if performing a nimble war dance, their glowing tails trailing ribbons of light. Highly alert, they sense the faintest stirrings from afar merely by brushing their tails against the ground.

Category
Watcher Jini
Habitat
Common in mountains
Height
0.69–0.85 m
Weight
13.5–19.6 kg
Species AptitudeHP101P. ATK43M. ATK111P. DEF105M. DEF130SPD115
Total605#114 of 481

Species Aptitude

Species AptitudeRankvs. Earth avg.vs. Light avg.
HP101#176 of 481+4+9
P. ATK43#420 of 481-54-44
M. ATK111#64 of 481+40+14
P. DEF105#112 of 481-3+5
M. DEF130#26 of 481+42+35
SPD115#49 of 481+38+30
Total605#114 of 481+67+49

Class Matchups

When this Jini is attacked

Weak (both classes)
Flora
Weak
WaterIceFightingShadowMech
Weak for one class, resisted by the other
None
Resists
CommonFireElectroPoisonWingHavocStellar
Resists (both classes)
None

Classes its attack skills hit with advantage8 of 18 classes

  • FireEarth3 skills
  • IceEarth3 skills
  • DragonCharm1 skill
  • ElectroEarth3 skills
  • PoisonEarth3 skills
  • FightingCharm1 skill
  • ShadowLight2 skills
  • HavocLight2 skillsCharm1 skill
No advantage against
CommonFloraWaterLightEarthBugWingCharmMechStellar

Evolution

Evolves from

Evolution line

    • → Lv. 36LumiraThis Jini

Learnable Skills

  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    0
    Power
    40
  • Lv. 1

    Physical Defense +160% and Magic Defense -60%.

    Energy Cost
    3
    Power
    None
  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 2

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 8

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 12

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 26

    Physical Defense +140% and Speed -30.

    Energy Cost
    3
    Power
    None
  • Lv. 33

    Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack.

    Energy Cost
    —
    Power
    None
  • Lv. 34

    Light-class Skill Power permanently +50%. Counter: Defense - Permanently +100% instead.

    Energy Cost
    1
    Power
    None
  • Lv. 36

    Up to one skill per class: Power +35.

    Energy Cost
    1
    Power
    None
  • Lv. 40

    Deals Magic Damage. This skill's class matches the current weather's class.

    Energy Cost
    3
    Power
    95
  • Lv. 45

    Gains 1 stack of Power Charge Mark.

    Energy Cost
    4
    Power
    None
  • Lv. 49

    Immobilizes the enemy for 3 turns. Counter: Defense - Enemy Physical & Magic Defense -60%.

    Energy Cost
    2
    Power
    None