Meerit
Codex No. 270

Meerit

Trait
Sentinel

If this Jini would be defeated by the enemy at the start of the turn, gains 50 Speed and Retreats after acting.

By day, they bounce across the sandy terrain, tails fluffed high. By night, they stand watch at their burrows, the tips of their tails glowing a warm yellow, tapping the ground to silently pass messages onto their companions.

Category
Meerkat Jini
Habitat
Common in mountains
Height
0.38–0.56 m
Weight
3.03–4.1 kg
Species AptitudeHP81P. ATK35M. ATK89P. DEF84M. DEF104SPD92
Total485#296 of 481

Species Aptitude

Species AptitudeRankvs. Earth avg.vs. Light avg.
HP81#328 of 481-16-11
P. ATK35#443 of 481-62-52
M. ATK89#170 of 481+18-8
P. DEF84#239 of 481-24-16
M. DEF104#115 of 481+16+9
SPD92#178 of 481+15+7
Total485#296 of 481-53-71

Class Matchups

When this Jini is attacked

Weak (both classes)
Flora
Weak
WaterIceFightingShadowMech
Weak for one class, resisted by the other
None
Resists
CommonFireElectroPoisonWingHavocStellar
Resists (both classes)
None

Classes its attack skills hit with advantage8 of 18 classes

  • FireEarth3 skills
  • IceEarth3 skills
  • DragonCharm1 skill
  • ElectroEarth3 skills
  • PoisonEarth3 skills
  • FightingCharm1 skill
  • ShadowLight2 skills
  • HavocLight2 skillsCharm1 skill
No advantage against
CommonFloraWaterLightEarthBugWingCharmMechStellar

Evolution

Evolves into

Evolution line

  • MeeritThis Jini

Learnable Skills

  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    0
    Power
    40
  • Lv. 1

    Physical Defense +160% and Magic Defense -60%.

    Energy Cost
    3
    Power
    None
  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 2

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 8

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 12

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 26

    Physical Defense +140% and Speed -30.

    Energy Cost
    3
    Power
    None
  • Lv. 33

    Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack.

    Energy Cost
    —
    Power
    None
  • Lv. 34

    Light-class Skill Power permanently +50%. Counter: Defense - Permanently +100% instead.

    Energy Cost
    1
    Power
    None
  • Lv. 36

    Up to one skill per class: Power +35.

    Energy Cost
    1
    Power
    None
  • Lv. 40

    Deals Magic Damage. This skill's class matches the current weather's class.

    Energy Cost
    3
    Power
    95
  • Lv. 45

    Gains 1 stack of Power Charge Mark.

    Energy Cost
    4
    Power
    None
  • Lv. 49

    Immobilizes the enemy for 3 turns. Counter: Defense - Enemy Physical & Magic Defense -60%.

    Energy Cost
    2
    Power
    None