Magnix
Codex No. 221

Magnix

Trait
Targeted Refinement

On entry, Mech-class and Earth-class Skill Power +10% for each defense skill cast by allied Jinies.

It levitates using magnetic fields and is highly sensitive to any disturbances in magnetic stability. Its innate magnetism occasionally attracts random mechanical scraps. Capable of manipulating magnetic forces to cause severe damage, it is often the little troublemaker behind local power outages.

Category
Steel Jini
Habitat
Highly elusive
Height
0.65–0.94 m
Weight
5.7–7.1 kg
Species AptitudeHP64P. ATK73M. ATK26P. DEF82M. DEF70SPD30
Total345#448 of 481

Species Aptitude

Species AptitudeRankvs. Mech avg.vs. Earth avg.
HP64#422 of 481-42-33
P. ATK73#301 of 481-26-24
M. ATK26#449 of 481-47-45
P. DEF82#259 of 481-30-26
M. DEF70#329 of 481-42-18
SPD30#479 of 481-33-47
Total345#448 of 481-220-193

Class Matchups

When this Jini is attacked

Weak (both classes)
WaterFighting
Weak
None
Weak for one class, resisted by the other
FloraFireIceMech
Resists
DragonElectroBugCharmStellar
Resists (both classes)
CommonPoisonWing

Classes its attack skills hit with advantage7 of 18 classes

  • FireEarth4 skills
  • EarthMech4 skills
  • IceEarth4 skillsMech4 skills
  • ElectroEarth4 skills
  • PoisonEarth4 skillsHavoc1 skill
  • CharmMech4 skillsHavoc1 skill
  • ShadowHavoc1 skill
No advantage against
CommonFloraWaterLightDragonBugFightingWingHavocMechStellar

Evolution

Evolves into

Evolution line

Learnable Skills

  • Lv. 1

    Deals Physical Damage. Priority +1.

    Energy Cost
    2
    Power
    55
  • Lv. 1

    Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1.

    Energy Cost
    1
    Power
    None
  • Lv. 6

    Reduces damage taken by 80%. Counter: Attack - Adjacent skills' Energy Cost permanently -1.

    Energy Cost
    2
    Power
    None
  • Lv. 8

    Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15.

    Energy Cost
    3
    Power
    70
  • Lv. 11

    Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1.

    Energy Cost
    3
    Power
    None
  • Lv. 17

    Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.

    Energy Cost
    4
    Power
    —
  • Lv. 23

    Gains 1 stack of Power Charge Mark.

    Energy Cost
    4
    Power
    None
  • Lv. 24

    Reduces damage taken by 90%. Counter: Attack - Defense Skill CD -1.

    Energy Cost
    2
    Power
    None
  • Lv. 26

    Deals Physical Damage. Skill Power equals one third of the total Power of adjacent skills. Gearshift 1.

    Energy Cost
    4
    Power
    —
  • Lv. 33

    Deals Physical Damage. If this skill is in slot 1 or 3, Energy Cost -2. Gearshift 1.

    Energy Cost
    5
    Power
    130
  • Lv. 35

    Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.

    Energy Cost
    —
    Power
    140
  • Lv. 37

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    10
    Power
    190
  • Lv. 48

    Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.

    Energy Cost
    3
    Power
    90