Solarfang
Its crest and tail flicker like living flames, displaying the flow of fire coursing within its body. Once its fighting spirit gets provoked, its scorching presence becomes almost impossible to suppress.
- Category
- Guardian Jini
- Habitat
- Common in towns, grasslands, and snowpeaks
- Height
- 1.75–1.91 m
- Weight
- 61.03–79.06 kg
Species Aptitude
| Species Aptitude | Rank | vs. Fire avg. | ||
|---|---|---|---|---|
| HP | 85 | #301 of 481 | -14 | |
| P. ATK | 128 | #44 of 481 | +37 | |
| M. ATK | 46 | #371 of 481 | -19 | |
| P. DEF | 101 | #146 of 481 | +16 | |
| M. DEF | 82 | #245 of 481 | +1 | |
| SPD | 120 | #31 of 481 | +42 | |
| Total | 562 | #196 of 481 | +63 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Flora
6 skills
Water
1 skill
Ice
6 skills
Poison
3 skills
Bug
6 skills
Wing
1 skill
Charm
3 skills
Shadow
3 skills
1 skill
Havoc
1 skill
Mech
6 skills
Evolution
Evolves from
BlazehoundChoose an Alpha Token
Token of SolarfangBy challenging the Alpha Jini: SolarfangToken of Solarfang selected. The Jini will evolve into Solarfang.
Evolution line
- → Lv. 26
Blazehound- → Token of Solarfang
SolarfangThis Jini
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 7

- Energy Cost
- 2
- Power
- None
- Lv. 9

Deals Physical Damage. Each time an enemy is defeated, this skill's Power permanently +75.
- Energy Cost
- 3
- Power
- —
- Lv. 11

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 22

Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.
- Energy Cost
- 3
- Power
- 80
- Lv. 24

Dispels all marks from both sides. For each stack dispelled, inflicts 5 stacks of Burn on the enemy.
- Energy Cost
- 3
- Power
- None
- Lv. 28

Deals Magic Damage and performs a Retreat.
- Energy Cost
- 2
- Power
- 40
- Lv. 35

- Energy Cost
- 1
- Power
- None
- Lv. 42

- Energy Cost
- 4
- Power
- 120
- Lv. 46

Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead.
- Energy Cost
- 1
- Power
- None
- Lv. 47

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 5
- Power
- 140
- Lv. 49

Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×.
- Energy Cost
- 1
- Power
- 40
Use Skill Tablets to unlock

- Energy Cost
- 2
- Power
- 80

Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
- Energy Cost
- 3
- Power
- 30

Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead.
- Energy Cost
- 3
- Power
- 120

- Energy Cost
- 2
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40

Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.
- Energy Cost
- 2
- Power
- None

Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

- Energy Cost
- 6
- Power
- 150

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80