Somraja
Starts with 0 Energy. Before entering the field, restores 5 Energy for each successful counter by allies.
As its eyes are hard to spot, one normally has to tell whether it's awake by its snore. Even with danger right in front of it, it still refuses to wake up. Perhaps its immense strength gives it that reassurance.
- Category
- Slumber Jini
- Habitat
- Occasionally sighted around towns and in mountains
- Height
- 1.61–2.31 m
- Weight
- 124.5–136.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Common avg. | vs. Fighting avg. | ||
|---|---|---|---|---|---|
| HP | 156 | #9 of 481 | +50 | +58 | |
| P. ATK | 167 | #5 of 481 | +93 | +53 | |
| M. ATK | 70 | #266 of 481 | -16 | -11 | |
| P. DEF | 143 | #10 of 481 | +59 | +37 | |
| M. DEF | 117 | #61 of 481 | +37 | +29 | |
| SPD | 75 | #295 of 481 | -13 | -14 | |
| Total | 728 | #9 of 481 | +209 | +151 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage9 of 18 classes
Common
6 skills
Flora
2 skills
1 skill
Earth
6 skills
2 skills
Ice
6 skills
Dragon
2 skills
Wing
2 skills
Havoc
6 skills
1 skill
Mech
6 skills
Stellar
1 skill
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 1

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 8

- Energy Cost
- 1
- Power
- None
- Lv. 13

- Energy Cost
- 1
- Power
- None
- Lv. 17

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 24

Deals Physical Damage. Priority -1.
- Energy Cost
- 3
- Power
- 155
- Lv. 30

Power of all skills +40.
- Energy Cost
- 2
- Power
- None
- Lv. 35

- Energy Cost
- 5
- Power
- 155
- Lv. 36

Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.
- Energy Cost
- —
- Power
- None
- Lv. 39

Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power.
- Energy Cost
- 3
- Power
- 80
- Lv. 40

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 70
- Lv. 41

Restores 25% Health. Counter: Defense - Restores 50% Health instead.
- Energy Cost
- 2
- Power
- None
- Lv. 45

Deals Physical Damage. Counter: Status - Increases this skill's Power to 10 times.
- Energy Cost
- 2
- Power
- 35
- Lv. 47

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85
Use Skill Tablets to unlock

- Energy Cost
- 6
- Power
- 150

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

- Energy Cost
- 5
- Power
- 140

Deals Physical Damage. Counter: Status - Increases this skill's Power to 5 times.
- Energy Cost
- 3
- Power
- 65

- Energy Cost
- 2
- Power
- None

Deals Physical Damage. For each successful counter, this skill's Power permanently +90.
- Energy Cost
- 3
- Power
- —

- Energy Cost
- 2
- Power
- 80

Deals Physical Damage. Counter: Status - Energy Cost of all enemy skills additionally +3.
- Energy Cost
- 4
- Power
- 105

- Energy Cost
- 1
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80

Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead.
- Energy Cost
- 0
- Power
- None

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Deals Physical Damage. For every 5% of Health lost, this skill's Power +5.
- Energy Cost
- 4
- Power
- —

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

This skill has Priority -1. Choice: Restores 60% Health if this Jini's Health is 20% or below, or gains +150% Physical Attack if this Jini's Health is 80% or above.
- Energy Cost
- 3
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60