Somrak
Starts with 0 Energy. Before entering the field, restores 5 Energy for each successful counter by allies.
It sleeps half its life away. The few times it's awake, it becomes a real dynamo. It would pound its chest to stay awake, but all that effort only makes it crash even harder.
- Category
- Slumber Jini
- Habitat
- Occasionally sighted around towns and in mountains
- Height
- 1.2–1.71 m
- Weight
- 46.5–63.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Common avg. | vs. Fighting avg. | ||
|---|---|---|---|---|---|
| HP | 125 | #55 of 481 | +19 | +27 | |
| P. ATK | 134 | #38 of 481 | +60 | +20 | |
| M. ATK | 56 | #332 of 481 | -30 | -25 | |
| P. DEF | 114 | #78 of 481 | +30 | +8 | |
| M. DEF | 94 | #162 of 481 | +14 | +6 | |
| SPD | 60 | #389 of 481 | -28 | -29 | |
| Total | 583 | #146 of 481 | +64 | +6 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage9 of 18 classes
Common
6 skills
Flora
2 skills
1 skill
Earth
6 skills
2 skills
Ice
6 skills
Dragon
2 skills
Wing
2 skills
Havoc
6 skills
1 skill
Mech
6 skills
Stellar
1 skill
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 1

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 8

- Energy Cost
- 1
- Power
- None
- Lv. 13

- Energy Cost
- 1
- Power
- None
- Lv. 17

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 24

Deals Physical Damage. Priority -1.
- Energy Cost
- 3
- Power
- 155
- Lv. 30

Power of all skills +40.
- Energy Cost
- 2
- Power
- None
- Lv. 35

- Energy Cost
- 5
- Power
- 155
- Lv. 36

Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.
- Energy Cost
- —
- Power
- None
- Lv. 39

Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power.
- Energy Cost
- 3
- Power
- 80
- Lv. 40

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 70
- Lv. 41

Restores 25% Health. Counter: Defense - Restores 50% Health instead.
- Energy Cost
- 2
- Power
- None
- Lv. 45

Deals Physical Damage. Counter: Status - Increases this skill's Power to 10 times.
- Energy Cost
- 2
- Power
- 35
- Lv. 47

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85
Use Skill Tablets to unlock

- Energy Cost
- 6
- Power
- 150

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

- Energy Cost
- 5
- Power
- 140

Deals Physical Damage. Counter: Status - Increases this skill's Power to 5 times.
- Energy Cost
- 3
- Power
- 65

- Energy Cost
- 2
- Power
- None

Deals Physical Damage. For each successful counter, this skill's Power permanently +90.
- Energy Cost
- 3
- Power
- —

- Energy Cost
- 2
- Power
- 80

Deals Physical Damage. Counter: Status - Energy Cost of all enemy skills additionally +3.
- Energy Cost
- 4
- Power
- 105

- Energy Cost
- 1
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80

Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead.
- Energy Cost
- 0
- Power
- None

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Deals Physical Damage. For every 5% of Health lost, this skill's Power +5.
- Energy Cost
- 4
- Power
- —

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

This skill has Priority -1. Choice: Restores 60% Health if this Jini's Health is 20% or below, or gains +150% Physical Attack if this Jini's Health is 80% or above.
- Energy Cost
- 3
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60