Surgeel
Codex No. 243

Surgeel

Trait
Bioelectricity

Electro-class skills gain Surge, reducing Energy Cost by 2.

Insulating adipose tissues protect it from its own shocks and those of its kin. Nearly every muscle fiber in its body can generate bioelectricity that resonates violently with natural lightning. Certain individuals can even direct lightning strikes, and their bodies can withstand up to 8,600,000 volts.

Category
Electric Eel Jini
Habitat
Common on seas
Height
0.83–1.19 m
Weight
68.9–76.5 kg
Species AptitudeHP85P. ATK115M. ATK115P. DEF104M. DEF112SPD115
Total646#39 of 481

Species Aptitude

Species AptitudeRankvs. Electro avg.vs. Water avg.
HP85#301 of 481+4-12
P. ATK115#82 of 481+40+52
M. ATK115#57 of 481+33+24
P. DEF104#125 of 481+27+18
M. DEF112#75 of 481+23+14
SPD115#49 of 481+8+30
Total646#39 of 481+135+127

Class Matchups

When this Jini is attacked

Weak (both classes)
None
Weak
FloraEarth
Weak for one class, resisted by the other
Electro
Resists
FireWing
Resists (both classes)
Mech

Classes its attack skills hit with advantage8 of 18 classes

  • FireWater5 skillsEarth2 skills
  • WaterElectro5 skills
  • EarthWater5 skills
  • IceEarth2 skills
  • ElectroEarth2 skills
  • PoisonEarth2 skills
  • WingElectro5 skills
  • MechWater5 skills
No advantage against
CommonFloraLightDragonBugFightingCharmShadowHavocStellar

Evolution

Evolves from

Evolution line

Learnable Skills

  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 1
    FoamWaterPhysical

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 2

    The next skill's Energy Cost -6.

    Energy Cost
    1
    Power
    None
  • Lv. 9

    Deals Physical Damage. Surge: This skill's Power +40.

    Energy Cost
    3
    Power
    80
  • Lv. 11

    Enemy's Magic Attack -20% and Speed -20%. 2-hit combo.

    Energy Cost
    1
    Power
    None
  • Lv. 16

    Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.

    Energy Cost
    3
    Power
    80
  • Lv. 25

    Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn.

    Energy Cost
    2
    Power
    None
  • Lv. 32

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 35

    Deals Magic Damage in a 4-hit combo.

    Energy Cost
    3
    Power
    20
  • Lv. 40

    Reduces damage taken by 70%. Counter: Attack - The chosen skill's cast count +1 next turn.

    Energy Cost
    3
    Power
    None
  • Lv. 43

    Deals Magic Damage. Surge: This skill's cast count +1.

    Energy Cost
    4
    Power
    50
  • Lv. 45

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    5
    Power
    140
  • Lv. 46

    Reduces damage taken by 80%. Counter: Attack - You perform a retreat.

    Energy Cost
    2
    Power
    None
  • Lv. 48

    Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10.

    Energy Cost
    1
    Power
    55
  • Lv. 50

    Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.

    Energy Cost
    3
    Power
    90