AION2 GEAR ENHANCEMENT

Gear Enhancement Simulator

Normal, breakthrough and special enhancement with the official odds, pity bonus, destruction risk and Kinah / stone costs.

Settings

Unique+10Ring
+11

Success rate

65%

Base
65%
Bonus per failure
+5%
Guaranteed
Guaranteed on attempt 8

Recent results

No attempts yet

Statistics

Attempts
0
Failures
0
Kinah spent
0
Stones used (Enhance Stone)
0

Enhance to target

Expected cost

Expected attempts
22.2
Expected Kinah
7,335,996
Expected stones (Enhance Stone)
93,487

Spread of attempts and cost

Attempts are computed exactly; Kinah and stones come from 10,000 simulated runs.

AttemptsKinahStones
50% of runs reach by227,096,55091,340
90% of runs reach by2710,646,550124,790
99% of runs reach by3113,866,550154,800

Chance to reach the target within budget

Worst case

When the pity bonus guarantees success

Attempts
76
Kinah
36,628,550
Stones
422,180
Per level
LevelSuccessKinahStones
+1100%6,250250
+2100%9,000360
+3100%16,300650
+4100%25,0001,000
+5100%35,0001,400
+6100%46,0001,840
+7100%58,0002,320
+8100%71,0002,830
+9100%85,0003,380
+10100%99,0003,960
+1165% (+5%)176,0004,570
+1250% (+5%)260,0005,200
+1335% (+5%)420,0005,860
+1425% (+5%)660,0006,550
+1520% (+5%)910,0007,270

How enhancement works

  • Success rates depend only on the gear's grade and the target level; +1 to +10 always succeed.
  • Failing keeps the current level. Nothing is destroyed or downgraded.
  • Each failure at a level adds a bonus to the next attempt. The bonus resets after a success, and once it reaches 100% the attempt is guaranteed.
  • Kinah and Enhance Stone costs depend on the grade, the gear's item level and the target level. Maximum level: Common +5, Rare +10, Epic +15, Unique +15, Heroic +20.
  • Breakthrough is a separate +1 to +5 counter for Unique and Heroic gear that uses Amplify Stones. Seals use a more expensive cost table.
  • Special enhancement applies to Noble Belt, Revelation / Fierce Battle Amulet and Clash / Devotion Rune, using Enhance Stones plus an item-specific scroll. Belts and amulets always succeed; runes can be destroyed on failure from +2 onward.

Gear inheritance success rate

The success rate of gear inheritance depends on the accumulated number of inheritances, which resets with the season schedule.

In the current published table every step is 100%: Normal inheritance 0–20 times and Advanced inheritance 0–3 times.

Normal inheritance
Accumulated inheritancesSuccess rate
0〜20100%
Advanced inheritance
Accumulated inheritancesSuccess rate
0〜3100%