AION2 GEAR ENHANCEMENT
Gear Enhancement Simulator
Normal, breakthrough and special enhancement with the official odds, pity bonus, destruction risk and Kinah / stone costs.
Settings
Heroic+10Longsword
+11
Success rate
65%
- Base
- 65%
- Bonus per failure
- +5%
- Guaranteed
- Guaranteed on attempt 8
Recent results
No attempts yet
Statistics
- Attempts
- 0
- Failures
- 0
- Kinah spent
- 0
- Stones used (Enhance Stone)
- 0
Enhance to target
Expected cost
- Expected attempts
- 22.2
- Expected Kinah
- 14,380,862
- Expected stones (Enhance Stone)
- 183,171
Spread of attempts and cost
Attempts are computed exactly; Kinah and stones come from 10,000 simulated runs.
| Attempts | Kinah | Stones | |
|---|---|---|---|
| 50% of runs reach by | 22 | 13,903,800 | 178,970 |
| 90% of runs reach by | 27 | 20,853,800 | 244,520 |
| 99% of runs reach by | 31 | 27,133,800 | 303,370 |
Chance to reach the target within budget
Worst case
When the pity bonus guarantees success
- Attempts
- 76
- Kinah
- 71,813,800
- Stones
- 827,230
Per level
| Level | Success | Kinah | Stones |
|---|---|---|---|
| +1 | 100% | 12,300 | 490 |
| +2 | 100% | 17,500 | 700 |
| +3 | 100% | 32,000 | 1,280 |
| +4 | 100% | 49,000 | 1,960 |
| +5 | 100% | 69,000 | 2,740 |
| +6 | 100% | 91,000 | 3,610 |
| +7 | 100% | 114,000 | 4,540 |
| +8 | 100% | 139,000 | 5,550 |
| +9 | 100% | 166,000 | 6,620 |
| +10 | 100% | 194,000 | 7,750 |
| +11 | 65% (+5%) | 350,000 | 8,940 |
| +12 | 50% (+5%) | 510,000 | 10,190 |
| +13 | 35% (+5%) | 830,000 | 11,490 |
| +14 | 25% (+5%) | 1,290,000 | 12,840 |
| +15 | 20% (+5%) | 1,780,000 | 14,240 |
How enhancement works
- Success rates depend only on the gear's grade and the target level; +1 to +10 always succeed.
- Failing keeps the current level. Nothing is destroyed or downgraded.
- Each failure at a level adds a bonus to the next attempt. The bonus resets after a success, and once it reaches 100% the attempt is guaranteed.
- Kinah and Enhance Stone costs depend on the grade, the gear's item level and the target level. Maximum level: Common +5, Rare +10, Epic +15, Unique +15, Heroic +20.
- Breakthrough is a separate +1 to +5 counter for Unique and Heroic gear that uses Amplify Stones. Seals use a more expensive cost table.
- Special enhancement applies to Noble Belt, Revelation / Fierce Battle Amulet and Clash / Devotion Rune, using Enhance Stones plus an item-specific scroll. Belts and amulets always succeed; runes can be destroyed on failure from +2 onward.
Gear inheritance success rate
The success rate of gear inheritance depends on the accumulated number of inheritances, which resets with the season schedule.
In the current published table every step is 100%: Normal inheritance 0–20 times and Advanced inheritance 0–3 times.
| Accumulated inheritances | Success rate |
|---|---|
| 0〜20 | 100% |
| Accumulated inheritances | Success rate |
|---|---|
| 0〜3 | 100% |