Auracorn
Codex No. 117

Auracorn

Trait
Void Sight

Increases the Power of non Light-class skills by 25%.

In the darkness, it shines—radiant and sacred, as if touched by divinity. The horn atop its head serves both as a lethal piercing weapon and a conduit for devastating magical blasts.

Category
Unicorn Jini
Habitat
Common in grasslands and mountain forests
Height
1.35–1.93 m
Weight
94.5–105 kg
Species AptitudeHP99P. ATK61M. ATK161P. DEF77M. DEF92SPD105
Total595#133 of 481

Species Aptitude

Species AptitudeRankvs. Light avg.
HP99#189 of 481+7
P. ATK61#355 of 481-26
M. ATK161#5 of 481+64
P. DEF77#302 of 481-23
M. DEF92#170 of 481-3
SPD105#98 of 481+20
Total595#133 of 481+39

Class Matchups

When this Jini is attacked

Weak
FloraShadow
Resists
HavocStellar

Classes its attack skills hit with advantage12 of 18 classes

  • FloraWing3 skillsIce2 skills
  • FireWater1 skill
  • WaterFlora1 skillElectro1 skill
  • LightFlora1 skill
  • EarthIce2 skillsFlora1 skillWater1 skill
  • DragonIce2 skills
  • BugWing3 skills
  • FightingWing3 skills
  • WingIce2 skillsElectro1 skill
  • ShadowLight4 skills
  • HavocLight4 skills
  • MechWater1 skill
No advantage against
CommonIceElectroPoisonCharmStellar

Evolution

Evolves from

Evolves into

  • PrismhornChoose an Alpha TokenGrowing PainFrom Journey Quests in Windrest ProvinceGrowing Pain selected. The Jini will evolve into Prismhorn.

Evolution line

Learnable Skills

  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    3
    Power
    110
  • Lv. 1

    Magic Attack +70%.

    Energy Cost
    0
    Power
    None
  • Lv. 9

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 13

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 18

    Dispels all buffs from the enemy.

    Energy Cost
    1
    Power
    None
  • Lv. 27

    Deals Magic Damage. This skill's class matches the current weather's class.

    Energy Cost
    3
    Power
    95
  • Lv. 28

    Skill Power +70 on the next attack.

    Energy Cost
    1
    Power
    None
  • Lv. 30

    Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30.

    Energy Cost
    3
    Power
    —
  • Lv. 36

    Up to one skill per class: Power +35.

    Energy Cost
    1
    Power
    None
  • Lv. 37

    Deals Magic Damage. Equipping skills of other classes grants this skill different effects.

    Energy Cost
    4
    Power
    50
  • Lv. 39

    Speed +80. Counter: Defense - Speed +160 instead.

    Energy Cost
    1
    Power
    None
  • Lv. 40

    Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×.

    Energy Cost
    2
    Power
    70
  • Lv. 50

    Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.

    Energy Cost
    2
    Power
    75