Prismhorn
Prismhorn's coat refracts light differently depending on its surroundings, shimmering in prismatic colors from certain angles. Among all Jinies, it understands the Rocos best. Through the power of friendship, it awakens new hope in those who meet it.
- Category
- Unicorn Jini
- Habitat
- Common in grasslands and mountain forests
- Height
- 2.72–3.04 m
- Weight
- 160.5–211.08 kg
Species Aptitude
| Species Aptitude | Rank | vs. Light avg. | ||
|---|---|---|---|---|
| HP | 99 | #189 of 481 | +7 | |
| P. ATK | 78 | #280 of 481 | -9 | |
| M. ATK | 192 | #1 of 481 | +95 | |
| P. DEF | 77 | #302 of 481 | -23 | |
| M. DEF | 92 | #170 of 481 | -3 | |
| SPD | 105 | #98 of 481 | +20 | |
| Total | 643 | #42 of 481 | +87 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage12 of 18 classes
Flora
3 skills
2 skills
Fire
1 skill
Water
1 skill
1 skill
Light
1 skill
Earth
2 skills
1 skill
1 skill
Dragon
2 skills
Bug
3 skills
Fighting
3 skills
Wing
2 skills
1 skill
Shadow
4 skills
Havoc
4 skills
Mech
1 skill
Evolution
Learnable Skills
- Lv. 1

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 110
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 9

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 13

- Energy Cost
- 1
- Power
- None
- Lv. 18

- Energy Cost
- 1
- Power
- None
- Lv. 27

- Energy Cost
- 3
- Power
- 95
- Lv. 28

Skill Power +70 on the next attack.
- Energy Cost
- 1
- Power
- None
- Lv. 30

Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30.
- Energy Cost
- 3
- Power
- —
- Lv. 36

Up to one skill per class: Power +35.
- Energy Cost
- 1
- Power
- None
- Lv. 37

Deals Magic Damage. Equipping skills of other classes grants this skill different effects.
- Energy Cost
- 4
- Power
- 50
- Lv. 39

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None
- Lv. 40

- Energy Cost
- 2
- Power
- 70
- Lv. 50

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75
Use Skill Tablets to unlock

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

Deals Magic Damage and grants Agility.
- Energy Cost
- 3
- Power
- 50

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70

Power of all skills +20. Grants Agility.
- Energy Cost
- 2
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks.
- Energy Cost
- 6
- Power
- —

Inflicts 2 stacks of Slow Mark on the enemy.
- Energy Cost
- 4
- Power
- None

Deals Magic Damage. Surge: This skill's Energy Cost -1.
- Energy Cost
- 3
- Power
- 95

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 1
- Power
- None

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.
- Energy Cost
- 2
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120

Restores 15% Health and 4 Energy.
- Energy Cost
- 2
- Power
- None

Forces the enemy Jini to Return to the Field.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 3
- Power
- 100

The next skill's Energy Cost -6.
- Energy Cost
- 1
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Magic Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30