Unicorn
That soft green mane is so pretty you just want to run your fingers through it. Maybe it's the magic aura, but being near it leaves a sense of calm purity in your heart.
- Category
- Unicorn Jini
- Habitat
- Common in grasslands and mountain forests
- Height
- 0.98–1.41 m
- Weight
- 41.5–55.6 kg
Species Aptitude
| Species Aptitude | Rank | vs. Light avg. | ||
|---|---|---|---|---|
| HP | 79 | #340 of 481 | -13 | |
| P. ATK | 48 | #404 of 481 | -39 | |
| M. ATK | 129 | #26 of 481 | +32 | |
| P. DEF | 62 | #402 of 481 | -38 | |
| M. DEF | 74 | #301 of 481 | -21 | |
| SPD | 84 | #244 of 481 | -1 | |
| Total | 476 | #307 of 481 | -80 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage12 of 18 classes
Flora
3 skills
2 skills
Fire
1 skill
Water
1 skill
1 skill
Light
1 skill
Earth
2 skills
1 skill
1 skill
Dragon
2 skills
Bug
3 skills
Fighting
3 skills
Wing
2 skills
1 skill
Shadow
4 skills
Havoc
4 skills
Mech
1 skill
Evolution
Learnable Skills
- Lv. 1

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 110
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 9

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 13

- Energy Cost
- 1
- Power
- None
- Lv. 18

- Energy Cost
- 1
- Power
- None
- Lv. 27

- Energy Cost
- 3
- Power
- 95
- Lv. 28

Skill Power +70 on the next attack.
- Energy Cost
- 1
- Power
- None
- Lv. 30

Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30.
- Energy Cost
- 3
- Power
- —
- Lv. 36

Up to one skill per class: Power +35.
- Energy Cost
- 1
- Power
- None
- Lv. 37

Deals Magic Damage. Equipping skills of other classes grants this skill different effects.
- Energy Cost
- 4
- Power
- 50
- Lv. 39

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None
- Lv. 40

- Energy Cost
- 2
- Power
- 70
- Lv. 50

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75
Use Skill Tablets to unlock

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

Deals Magic Damage and grants Agility.
- Energy Cost
- 3
- Power
- 50

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70

Power of all skills +20. Grants Agility.
- Energy Cost
- 2
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks.
- Energy Cost
- 6
- Power
- —

Inflicts 2 stacks of Slow Mark on the enemy.
- Energy Cost
- 4
- Power
- None

Deals Magic Damage. Surge: This skill's Energy Cost -1.
- Energy Cost
- 3
- Power
- 95

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 1
- Power
- None

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.
- Energy Cost
- 2
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120

Restores 15% Health and 4 Energy.
- Energy Cost
- 2
- Power
- None

Forces the enemy Jini to Return to the Field.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 3
- Power
- 100

The next skill's Energy Cost -6.
- Energy Cost
- 1
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Magic Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30