Cheshop
Fully restores Health and Energy after countering 1 skill with its status skill. Then transforms to Chessa.
"Once, a Roco attempted to repurpose an Ebony's shell as military armor. At the moment of quenching, a deep moan arose from within. The furnace then cast no shadows from those present, and every artisan involved in breaking the piece apart later suffered misfortune." — Earth-class Artisans of the Golden Age, XVI
- Category
- Chess Piece Jini
- Habitat
- Common in mountain forests and around castles
- Height
- 0.98–1.35 m
- Weight
- 38.07–47.05 kg
Species Aptitude
| Species Aptitude | Rank | vs. Fighting avg. | vs. Earth avg. | ||
|---|---|---|---|---|---|
| HP | 126 | #47 of 481 | +28 | +29 | |
| P. ATK | 87 | #230 of 481 | -27 | -10 | |
| M. ATK | 87 | #185 of 481 | +6 | +16 | |
| P. DEF | 90 | #203 of 481 | -16 | -18 | |
| M. DEF | 72 | #319 of 481 | -16 | -16 | |
| SPD | 85 | #230 of 481 | -4 | +8 | |
| Total | 547 | #213 of 481 | -30 | +9 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Common
6 skills
Fire
4 skills
Earth
6 skills
Ice
6 skills
4 skills
Electro
4 skills
Poison
4 skills
2 skills
Charm
2 skills
Shadow
2 skills
Havoc
6 skills
Mech
6 skills
Evolution
Evolves from
Chessi (Form 2)Lv. 26
Evolves into
Chesire (Form 8)Choose an Alpha Token
Token of ChesireBy challenging the Alpha Jini: ChesireToken of Chesire selected. The Jini will evolve into Chesire.
Evolution line
- → Lv. 26
Chesir (Form 2)- → Token of Chesire
Chesire (Form 5)
- → Lv. 26
Chessa (Form 2)- → Token of Chesire
Chesire (Form 6)
- → Lv. 26
Chesrok (Form 2)- → Token of Chesire
Chesire (Form 7)
- → Lv. 26
Cheshop (Form 2)This Jini- → Token of Chesire
Chesire (Form 8)
Other Forms with the Same Name
These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.
| Form | HP | P. ATK | M. ATK | P. DEF | M. DEF | SPD | Total | Evolves from |
|---|---|---|---|---|---|---|---|---|
| 126 | 87 | 87 | 90 | 72 | 85 | 547 | ||
| 126 | 87 | 87 | 90 | 72 | 85 | 547 |
Learnable Skills
- Lv. 1

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 7

- Energy Cost
- 0
- Power
- 40
- Lv. 9

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 11

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 17

- Energy Cost
- 2
- Power
- 80
- Lv. 23

Power of all skills +40.
- Energy Cost
- 2
- Power
- None
- Lv. 27

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 65
- Lv. 28

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 35

Physical Defense +140% and Speed -30.
- Energy Cost
- 3
- Power
- None
- Lv. 36

Physical Defense +160% and Magic Defense -60%.
- Energy Cost
- 3
- Power
- None
- Lv. 38

- Energy Cost
- 3
- Power
- 100
- Lv. 39

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None
- Lv. 44

- Energy Cost
- 4
- Power
- None
- Lv. 48

Deals Physical Damage. This skill has a fixed Energy Cost of 4.
- Energy Cost
- 4
- Power
- 120
- Lv. 49

Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%.
- Energy Cost
- 1
- Power
- None
Use Skill Tablets to unlock

Immobilizes the enemy for 3 turns. Counter: Defense - Enemy Physical & Magic Defense -60%.
- Energy Cost
- 2
- Power
- None

Weather becomes Sandstorm for 8 turns.
- Energy Cost
- 7
- Power
- None

Reduces damage taken by 60%. Counter: Attack - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.
- Energy Cost
- 4
- Power
- None

Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%.
- Energy Cost
- 1
- Power
- None

Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.
- Energy Cost
- 3
- Power
- 25

Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25

Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 140

- Energy Cost
- 2
- Power
- 80

Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
- Energy Cost
- 3
- Power
- 30

All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
- Energy Cost
- 4
- Power
- None

Physical & Magic Attack and Defense -100%. Counter: Defense - Applies Physical & Magic Attack and Defense -100% to the enemy instead.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Each time this skill is cast, its Power permanently +45.
- Energy Cost
- 3
- Power
- —

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55

Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
- Energy Cost
- 4
- Power
- —

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs.
- Energy Cost
- 2
- Power
- None

Reduces damage taken by 80%. Counter: Attack - Power of all skills +40.
- Energy Cost
- 3
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 90


- Energy Cost
- 2
- Power
- None


- Energy Cost
- 2
- Power
- None


Inflicts 10 stacks of Burn on the enemy.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


The next skill's Energy Cost -6.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Inflicts 5 stacks of Poison on the enemy.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Power of all skills +20. Grants Agility.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Cuteify itself and the enemy: Restores 40% Health.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Steals 3 Energy from the enemy.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- None


- Energy Cost
- 2
- Power
- None


Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- None


Inflicts 4 stacks of Starfall Mark on the enemy.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 4
- Power
- None