Chesrok
Fully restores Health and Energy after countering 2 skills with its defense skill. Then transforms to Chessa.
"While the Ebonies never actively seek out the Ivories, they always leave a row of empty spaces when turning. One theory holds that this behavior reflects a residual memory of their old watch rotations. The world has moved on, but the Ebonies may still be waiting to finish their final change of watch." — Earth-class Artisans of the Golden Age, XIV
- Category
- Chess Piece Jini
- Habitat
- Common in mountain forests and around castles
- Height
- 1.45–1.71 m
- Weight
- 58.01–70.05 kg
Species Aptitude
| Species Aptitude | Rank | vs. Fighting avg. | vs. Earth avg. | ||
|---|---|---|---|---|---|
| HP | 89 | #273 of 481 | -9 | -8 | |
| P. ATK | 94 | #191 of 481 | -20 | -3 | |
| M. ATK | 38 | #410 of 481 | -43 | -33 | |
| P. DEF | 116 | #69 of 481 | +10 | +8 | |
| M. DEF | 77 | #286 of 481 | -11 | -11 | |
| SPD | 75 | #295 of 481 | -14 | -2 | |
| Total | 489 | #289 of 481 | -88 | -49 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Common
6 skills
Fire
4 skills
Earth
6 skills
Ice
6 skills
4 skills
Electro
4 skills
Poison
4 skills
1 skill
Charm
1 skill
Shadow
1 skill
Havoc
6 skills
Mech
6 skills
Evolution
Evolves from
Chessi (Form 2)Lv. 26
Evolves into
Chesire (Form 7)Choose an Alpha Token
Token of ChesireBy challenging the Alpha Jini: ChesireToken of Chesire selected. The Jini will evolve into Chesire.
Evolution line
- → Lv. 26
Chesir (Form 2)- → Token of Chesire
Chesire (Form 5)
- → Lv. 26
Chessa (Form 2)- → Token of Chesire
Chesire (Form 6)
- → Lv. 26
Chesrok (Form 2)This Jini- → Token of Chesire
Chesire (Form 7)
- → Lv. 26
Cheshop (Form 2)- → Token of Chesire
Chesire (Form 8)
Other Forms with the Same Name
These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.
| Form | HP | P. ATK | M. ATK | P. DEF | M. DEF | SPD | Total | Evolves from |
|---|---|---|---|---|---|---|---|---|
| 89 | 94 | 38 | 116 | 77 | 75 | 489 | ||
| 89 | 94 | 38 | 116 | 77 | 75 | 489 |
Learnable Skills
- Lv. 1

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 7

- Energy Cost
- 0
- Power
- 40
- Lv. 9

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 11

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 17

- Energy Cost
- 2
- Power
- 80
- Lv. 23

Power of all skills +40.
- Energy Cost
- 2
- Power
- None
- Lv. 27

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 65
- Lv. 28

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 35

- Energy Cost
- 2
- Power
- None
- Lv. 36

Physical Defense +160% and Magic Defense -60%.
- Energy Cost
- 3
- Power
- None
- Lv. 38

Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.
- Energy Cost
- 4
- Power
- —
- Lv. 39

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None
- Lv. 44

Counter: Attack - Interrupts the countered skill and deals Physical Damage with 90 Power.
- Energy Cost
- 2
- Power
- None
- Lv. 48

- Energy Cost
- 5
- Power
- 140
- Lv. 49

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 70
Use Skill Tablets to unlock

Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack.
- Energy Cost
- —
- Power
- None

Reduces damage taken by 60%. Counter: Attack - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.
- Energy Cost
- 4
- Power
- None

Reduces damage taken by 80%. Counter: Attack - Power of all skills +40.
- Energy Cost
- 3
- Power
- None

Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 140

- Energy Cost
- 2
- Power
- 80

Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: Attack.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Each time this skill is cast, its Power permanently +45.
- Energy Cost
- 3
- Power
- —

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55

Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
- Energy Cost
- 4
- Power
- —

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 90

Speed -20. Choice: Gains Physical Defense +90% or Magic Defense +90%.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%.
- Energy Cost
- 3
- Power
- 95


Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 80%. Counter: Attack - Restores 3 Energy.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 70%. Counter: Attack - Restores Energy 2× the Energy Cost of the countered skill.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 70%. Forced Retreat. Counter: Attack - The next Jini gains Damage Reduction.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Reduces damage taken by 50% and grants Agility. Counter: Attack.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 80%. Counter: Attack - Magic Defense +70%.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 90%. Counter: Attack - Grants 50% Lifesteal.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Starfall Mark on the enemy.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None