Chesire
Greatly increases Chesire's Species Aptitude, but reduces 4 Vitality when exhausted.
At the very center of the board lies a square reserved for its throne. Unlike the other pieces, a Chesire is never carved into being. It's born from countless nights of play between the Ebonies and the Ivories. It can command every chess piece without leaving its place. "Should the King abandon its throne, the game shall end. All pieces will become stone once more, as every boundary in the world will fall away."
- Category
- Chess Piece Jini
- Habitat
- Common in mountain forests and around castles
- Height
- 1.77–2.04 m
- Weight
- 122.05–175.2 kg
Species Aptitude
| Species Aptitude | Rank | vs. Fighting avg. | vs. Earth avg. | ||
|---|---|---|---|---|---|
| HP | 93 | #229 of 481 | -5 | -4 | |
| P. ATK | 143 | #24 of 481 | +29 | +46 | |
| M. ATK | 143 | #15 of 481 | +62 | +72 | |
| P. DEF | 133 | #27 of 481 | +27 | +25 | |
| M. DEF | 123 | #43 of 481 | +35 | +35 | |
| SPD | 90 | #205 of 481 | +1 | +13 | |
| Total | 725 | #10 of 481 | +148 | +187 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Common
6 skills
Fire
5 skills
Earth
6 skills
Ice
6 skills
5 skills
Electro
5 skills
Poison
5 skills
2 skills
Charm
2 skills
Shadow
2 skills
Havoc
6 skills
Mech
6 skills
Evolution
Evolves from
Chessa (Form 2)Choose an Alpha Token
Token of ChesireBy challenging the Alpha Jini: ChesireToken of Chesire selected. The Jini will evolve into Chesire.
Evolution line
- → Lv. 26
Chesir (Form 2)- → Token of Chesire
Chesire (Form 5)
- → Lv. 26
Chessa (Form 2)- → Token of Chesire
Chesire (Form 6)This Jini
- → Lv. 26
Chesrok (Form 2)- → Token of Chesire
Chesire (Form 7)
- → Lv. 26
Cheshop (Form 2)- → Token of Chesire
Chesire (Form 8)
Other Forms with the Same Name
These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.
| Form | HP | P. ATK | M. ATK | P. DEF | M. DEF | SPD | Total | Evolves from |
|---|---|---|---|---|---|---|---|---|
| 90 | 200 | 91 | 140 | 115 | 125 | 761 | ||
| 93 | 143 | 143 | 133 | 123 | 90 | 725 | ||
| 89 | 157 | 80 | 179 | 125 | 75 | 705 | ||
| 126 | 147 | 147 | 143 | 118 | 85 | 766 | ||
| 83 | 194 | 88 | 135 | 111 | 125 | 736 | ||
| 93 | 143 | 143 | 133 | 123 | 90 | 725 | ||
| 89 | 157 | 80 | 179 | 125 | 75 | 705 | ||
| 126 | 147 | 147 | 143 | 118 | 85 | 766 |
Learnable Skills
- Lv. 1

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 7

- Energy Cost
- 0
- Power
- 40
- Lv. 9

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 11

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 17

- Energy Cost
- 2
- Power
- 80
- Lv. 23

Power of all skills +40.
- Energy Cost
- 2
- Power
- None
- Lv. 27

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 65
- Lv. 28

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 35

Physical Defense +140% and Speed -30.
- Energy Cost
- 3
- Power
- None
- Lv. 36

Physical Defense +160% and Magic Defense -60%.
- Energy Cost
- 3
- Power
- None
- Lv. 38

- Energy Cost
- 3
- Power
- 100
- Lv. 39

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None
- Lv. 44

- Energy Cost
- 4
- Power
- None
- Lv. 48

Deals Physical Damage. This skill has a fixed Energy Cost of 4.
- Energy Cost
- 4
- Power
- 120
- Lv. 49

Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%.
- Energy Cost
- 1
- Power
- None
Use Skill Tablets to unlock

Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.
- Energy Cost
- 4
- Power
- —

Reduces damage taken by 60%. Counter: Attack - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.
- Energy Cost
- 4
- Power
- None

Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%.
- Energy Cost
- 1
- Power
- None

Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.
- Energy Cost
- 3
- Power
- 25

Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.
- Energy Cost
- —
- Power
- None

- Energy Cost
- 5
- Power
- 140

Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5.
- Energy Cost
- 30
- Power
- 140

- Energy Cost
- 2
- Power
- 80

Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
- Energy Cost
- 3
- Power
- 30

All enemy skills lose 20 Power. All the Jini's own skills gain 20 Power.
- Energy Cost
- 4
- Power
- None

Physical & Magic Attack and Defense -100%. Counter: Defense - Applies Physical & Magic Attack and Defense -100% to the enemy instead.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Each time this skill is cast, its Power permanently +45.
- Energy Cost
- 3
- Power
- —

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55

Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
- Energy Cost
- 4
- Power
- —

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
- Energy Cost
- 5
- Power
- None

Reduces damage taken by 80%. Counter: Attack - Power of all skills +40.
- Energy Cost
- 3
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 90


- Energy Cost
- 2
- Power
- None


- Energy Cost
- 2
- Power
- None


Inflicts 10 stacks of Burn on the enemy.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


The next skill's Energy Cost -6.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Inflicts 5 stacks of Poison on the enemy.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Power of all skills +20. Grants Agility.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Cuteify itself and the enemy: Restores 40% Health.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


- Energy Cost
- 2
- Power
- None


Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- None


Inflicts 4 stacks of Starfall Mark on the enemy.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 4
- Power
- None