Chesrok
Fully restores Health and Energy after countering 2 skills with its defense skill. Then transforms to Chessa.
"These pieces resembled armored figures. Some say the armor of the Argent Knights was inspired by them. Others believe members of the Earth-class artisans helped forge the knights' armor in the first place. No surviving evidence is sufficient to prove either account." — Earth-class Artisans of the Golden Age, V
- Category
- Chess Piece Jini
- Habitat
- Common in mountain forests and around castles
- Height
- 1.45–1.71 m
- Weight
- 58.01–70.05 kg
Species Aptitude
| Species Aptitude | Rank | vs. Fighting avg. | vs. Earth avg. | ||
|---|---|---|---|---|---|
| HP | 89 | #273 of 481 | -9 | -8 | |
| P. ATK | 94 | #191 of 481 | -20 | -3 | |
| M. ATK | 38 | #410 of 481 | -43 | -33 | |
| P. DEF | 116 | #69 of 481 | +10 | +8 | |
| M. DEF | 77 | #286 of 481 | -11 | -11 | |
| SPD | 75 | #295 of 481 | -14 | -2 | |
| Total | 489 | #289 of 481 | -88 | -49 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage9 of 18 classes
Common
6 skills
Fire
4 skills
Earth
6 skills
Ice
6 skills
4 skills
Electro
4 skills
Poison
4 skills
Shadow
1 skill
Havoc
6 skills
1 skill
Mech
6 skills
Evolution
Evolves from
Chessi (Form 1)Lv. 26
Evolves into
Chesire (Form 3)Choose an Alpha Token
Token of ChesireBy challenging the Alpha Jini: ChesireToken of Chesire selected. The Jini will evolve into Chesire.
Evolution line
- → Lv. 26
Chesir (Form 1)- → Token of Chesire
Chesire (Form 1)
- → Lv. 26
Chessa (Form 1)- → Token of Chesire
Chesire (Form 2)
- → Lv. 26
Chesrok (Form 1)This Jini- → Token of Chesire
Chesire (Form 3)
- → Lv. 26
Cheshop (Form 1)- → Token of Chesire
Chesire (Form 4)
Other Forms with the Same Name
These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.
| Form | HP | P. ATK | M. ATK | P. DEF | M. DEF | SPD | Total | Evolves from |
|---|---|---|---|---|---|---|---|---|
| 89 | 94 | 38 | 116 | 77 | 75 | 489 | ||
| 89 | 94 | 38 | 116 | 77 | 75 | 489 |
Learnable Skills
- Lv. 1

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 7

- Energy Cost
- 0
- Power
- 40
- Lv. 9

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 11

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 17

- Energy Cost
- 2
- Power
- 80
- Lv. 23

Power of all skills +40.
- Energy Cost
- 2
- Power
- None
- Lv. 27

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 65
- Lv. 28

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 35

- Energy Cost
- 2
- Power
- None
- Lv. 36

Physical Defense +160% and Magic Defense -60%.
- Energy Cost
- 3
- Power
- None
- Lv. 38

Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.
- Energy Cost
- 4
- Power
- —
- Lv. 39

Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.
- Energy Cost
- —
- Power
- None
- Lv. 44

Counter: Attack - Interrupts the countered skill and deals Physical Damage with 90 Power.
- Energy Cost
- 2
- Power
- None
- Lv. 48

- Energy Cost
- 5
- Power
- 140
- Lv. 49

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 70
Use Skill Tablets to unlock

Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack.
- Energy Cost
- —
- Power
- None

Reduces damage taken by 60%. Counter: Attack - Deals Fighting-class Physical Damage to the enemy. Skill Power equals to that of the countered skill.
- Energy Cost
- 4
- Power
- None

Reduces damage taken by 80%. Counter: Attack - Power of all skills +40.
- Energy Cost
- 3
- Power
- None

Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 140

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Reduces damage taken by 70%. Counter: Attack - This skill becomes the skill it countered.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Each time this skill is cast, its Power permanently +45.
- Energy Cost
- 3
- Power
- —

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55

Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
- Energy Cost
- 4
- Power
- —

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 90

Speed -20. Choice: Gains Physical Defense +90% or Magic Defense +90%.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%.
- Energy Cost
- 3
- Power
- 95


Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 80%. Counter: Attack - Restores 3 Energy.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 70%. Counter: Attack - Restores Energy 2× the Energy Cost of the countered skill.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 70%. Forced Retreat. Counter: Attack - The next Jini gains Damage Reduction.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Reduces damage taken by 50% and grants Agility. Counter: Attack.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 80%. Counter: Attack - Magic Defense +70%.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 90%. Counter: Attack - Grants 50% Lifesteal.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Starfall Mark on the enemy.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None