Chesrok
Codex No. 190Form 1 of 2

Chesrok

Trait
Guard

Fully restores Health and Energy after countering 2 skills with its defense skill. Then transforms to Chessa.

"These pieces resembled armored figures. Some say the armor of the Argent Knights was inspired by them. Others believe members of the Earth-class artisans helped forge the knights' armor in the first place. No surviving evidence is sufficient to prove either account." — Earth-class Artisans of the Golden Age, V

Category
Chess Piece Jini
Habitat
Common in mountain forests and around castles
Height
1.45–1.71 m
Weight
58.01–70.05 kg
Species AptitudeHP89P. ATK94M. ATK38P. DEF116M. DEF77SPD75
Total489#289 of 481

Species Aptitude

Species AptitudeRankvs. Fighting avg.vs. Earth avg.
HP89#273 of 481-9-8
P. ATK94#191 of 481-20-3
M. ATK38#410 of 481-43-33
P. DEF116#69 of 481+10+8
M. DEF77#286 of 481-11-11
SPD75#295 of 481-14-2
Total489#289 of 481-88-49

Class Matchups

When this Jini is attacked

Weak (both classes)
None
Weak
FloraWaterIceFightingCharmMechStellar
Weak for one class, resisted by the other
Wing
Resists
CommonFireEarthElectroPoisonBugHavoc
Resists (both classes)
None

Classes its attack skills hit with advantage9 of 18 classes

  • CommonFighting6 skills
  • FireEarth4 skills
  • EarthFighting6 skills
  • IceFighting6 skillsEarth4 skills
  • ElectroEarth4 skills
  • PoisonEarth4 skills
  • ShadowLight1 skill
  • HavocFighting6 skillsLight1 skill
  • MechFighting6 skills
No advantage against
FloraWaterLightDragonBugFightingWingCharmStellar

Evolution

Evolves from

Evolves into

  • Chesire (Form 3)Choose an Alpha TokenToken of ChesireBy challenging the Alpha Jini: ChesireToken of Chesire selected. The Jini will evolve into Chesire.

Evolution line

Other Forms with the Same Name

These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.

FormHPP. ATKM. ATKP. DEFM. DEFSPDTotalEvolves from
Chesrok (Form 1)This Jini8994381167775489Chessi (Form 1)
Chesrok (Form 2)8994381167775489Chessi (Form 2)

Learnable Skills

  • Lv. 1

    Deals Physical Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 1

    Magic Attack +70%.

    Energy Cost
    0
    Power
    None
  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 7

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    0
    Power
    40
  • Lv. 9

    Deals Physical Damage in a 2-hit combo.

    Energy Cost
    1
    Power
    25
  • Lv. 11

    Physical Attack +100%.

    Energy Cost
    1
    Power
    None
  • Lv. 17
    StompEarthPhysical

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 23

    Power of all skills +40.

    Energy Cost
    2
    Power
    None
  • Lv. 27

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    1
    Power
    65
  • Lv. 28

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 35

    Reduces damage taken by 90%. Counter: Attack - Gains Physical Attack +50%.

    Energy Cost
    2
    Power
    None
  • Lv. 36

    Physical Defense +160% and Magic Defense -60%.

    Energy Cost
    3
    Power
    None
  • Lv. 38

    Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.

    Energy Cost
    4
    Power
    —
  • Lv. 39

    Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.

    Energy Cost
    —
    Power
    None
  • Lv. 44

    Counter: Attack - Interrupts the countered skill and deals Physical Damage with 90 Power.

    Energy Cost
    2
    Power
    None
  • Lv. 48

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    5
    Power
    140
  • Lv. 49

    Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.

    Energy Cost
    2
    Power
    70